As far as I understood, Honey Select was ported to Unity. Now, does that mean, performance wise, compared to the original release: a/it is less greedy b/same c/more greedy? I have not a really good computer and I had to downgrade some settings to make it work without lagging so, just curious, does it need more or less resources for the same rendering?
I am asking to those who played both jp/en and have some knowledge in this technical matter. Thanks.