Hey, guys!
The day has come! It's finally time for you guys to play our newest build. For anyone that's interested, we compiled a list of all the changes that this current build has compared to our previous build along with some bug fixes that we did recently.
But we know that most of you are just dying to play the new build, so you can dive in right away if that's your fancy. It's important to note that save games from the previous build are no longer viable. However, when you select a new game, there's the option to dive into the new content from where the previous build ended right away. Keep in mind that you might miss some additional improvements that we did to the content of the previous build if you decide to do so.
With that all being said, I hope you enjoy our newest build! And if you happen to find any bugs, typos or anything of that nature, please go to the appropiate channel in our Discord server to make us aware of it. Have fun!
Download:
VoidBound 0.2.3 Download
Changelog 0.2.3:
- Combat Balancing
- Better Enemy Behavior
- Changed the draw method from manually drawing in canvas to using WebGL renderer on the lighting system (Boost in performance)
- New Laser Sprite and Animation
- Fixed Light textures to lag behind
- Fixed struggle skill not returning the item selection in combat
- Fixed Enemies applying the restraints when actor was already restraint
Changelog 0.2.2:
- Fixed stationary guards facing the wrong way when they detect you.
- Various fixes on the Light Engine.
- Various Bug fixes.
- Robot Patrols fixed.
- New rendering/shading on combat cut-ins.
- New combat status picture variations.
- Folder clean up.
- Framework bugs fixed.
Changelog 0.2.1:
- Fixed crash on loading a save at the side view map.
- Fixed a missing image call during battle.
- Fixed a crash when a choice pops up during a dialogue.
- Adjusted Guard behavior.
- Fixed false error call on start up.
- Adjusted precache loading.
- Adjusted combat balancing.
- Replaced Enter/Cancel/Loading SFX.
Technical changelog 0.2:
- Using newer NWJS version which increase the game performance.
- Game no longer paused when loading.
- New character sprite system, which can have more than 3 frames.
- Battle system tweaked.
- Complete controller and keyboard mapping support.
- Brandnew lighting (With raycasting) and stealth system.
Art changelog 0.2:
1. Finished custom Henosis maps:
- Henosis overview map (elite, slum, hangar, commercial, residential, pleasure)
- Pleasure district map
- Commercial district map
2. Finished backgrounds/scenes:[/b]
[b]Henosis:
- Tripteen abandoned shrine
- Henosis spaceview
- Henosis overview map
- Hyperspace travel
- Brothel lobby
- Brothel room
- Cava's office
- Nightclub
- Hangar
- Dungeon exterior
- Pinup poster
- Caly crawling (3)
- Computer Screen 1
- Computer Screen 2
- Caly seducing (3)
- Mob defeat scene (10 x 2)
- Boss sex scene ((8 x 2) + 1)
- NPC1 sex scene (11)
- NPC2 sex scene (11)
- NPC3 sex scene (10)
Setek:
- Vas pulling the sheet from Caly
- Caly tried to seduce Haar
- Option UI overhaul
3. Finished standing art:
- Boss 1 (3)
- Boss 2 (3)
- NPC 1 (3)
- Ovden (3)
- Cava (5)
- NPC 2 (3)
- NPC 3 (3)
- Haar (holographic) (4)
- Jens (holographic) (1)
- NPC4 (3)
- Overhaul of the shading on Caly's Standing art
4. Finished combat assets:
- Caly combat status w/ new enemies (3)
- Cut-ins ((10 x 2) + 4)
- Battleback (2)
- Enemies (8):
- Urtu Shield
- Urtu Sword
- Urtu Rifle
- Boss 1
- Boss 2 (Buffing)
- Boss 2 (Weakened)
- Boss 2 (Defensive)
- Boss 2 (Offensive)
5. Finished weapon(s):
-New Rifle
6. Finished light textures (130)
7. Finished sprites:
- Caly nude
- Caly suit
Music changelog 0.2:
5 new BGM tracks
1. H_voluntary
2. H_involuntary
3. Commercial Area Theme
4. Pleasure Area Theme
5. Sneaking Theme
Gameplay changelog 0.2:
- Added the option that players can knock out enemies from behind for a period of time
- New dungeon and various new areas.
- New dungeon enemies and bosses.
- 2 Boss fights.
- A new obtainable weapon. (Not useable yet.)
- Complete overhaul of all the existing lighting system. (Old dungeons feature new lighting.)
- New skill "Dash" for Caly in combat, for better and faster mobility.
- Added functionality for enemies to leap forward or backwards.
- Added Sideview maps with custom sprites and animations.