Drifter995 wrote...
No, crisis core is a modern take on the atb system everyone loves. Ff15, type 0 are all modern takes on it.
... nigga are you high? All of those are flat out action RPGs in the same vein as Tales of games, there's nothing ATB about them. Remember? ATB? Active Time Battle? Where you have to wait for a gauge to fill up before you can use an action instead of being able to freely use it when possible? Why does that sound familiar... oh right, because that's exactly what FF13 fucking had.
There was NO difference in 13's battle system when compared to the likes of 6, 7 and the rest before X, except it's segmented to let you use more actions per turn depending on their strength. This was actually a really favourite design point of mine, because these aren't sprites or polygons with limited animation anymore. These are full 3D models that are capable of showing much more realistic. You wanna know what happens when you get full 3D models only doing one action ever 10 seconds?
You get the overrated garbage pile that is FF12's combat. THAT was terrible.
Something else I will add though: I hated 12's system, and loved 13's. However, if I had to pick a game that truly modernized the ATB system into something that full takes advantage of technology these days, it's Xenoblade.
Drifter995 wrote...
13 relies on paradigm shifts, which are god awful. [. . .] the weird upgrade grid.
I don't know about you but I loved the paradigm system. Added a new layer of depth not just to the battle but to each character in terms of strategy as well. And the upgrade grid was shit easy, it's basically a computer RPG's skill tree, or hell even FFX's sphere grid system (except not as easily breakable, you could get some weird combos in FFX).
Drifter995 wrote...
Let's now forget it taking 20 hours before anything interesting happens, also it making you read hundreds of pages of back story if you want the story to make any kind of sense.
It took a while sure, but it didn't really bother me much. I liked the direction even from early on, and Gran Pulse just opened up even more to me. And lol, shit was easy for me to get and I barely ever touched those Codex entries. Never do in any game. :y
Drifter995 wrote...
(some were good. To be fair though, most of the games had shitty characters. That's a staple of ff)
Thank god you at least acknowledge this. I love 13 honestly, but even I know it's not perfect. What really gets to me is when most every other "fan" shits on it and says the previous games were all masterpieces in comparison, when in reality I could not give any more shits about the FF7 or 8 or sometimes even 10's group.
Drifter995 wrote...
If it didn't have the battle system, I might've given it more of a chance to get good, and interesting. But, it all just added up, and I couldn't deal. Can't stand games that have a 'buffer' before the story/ game actually gets good. Unless it's short enough to get past.
There's something you can do for that, actually.
It's called build up some patience. ;y