Lately, I've really noticed how far things have gone with visual entertainment. We have gone from Tv definition, to the new TV definition [SDTV], to 720 and now 1080 high definition standards respectively. In 1999, I was 11 years old, and the Nintendo 64 came out. Every game I purchased [or, rather, my grandmother purchased] was visually amazing. It seemed like the characters were so realistic, so there that they could reach through the screen and poke me in the eyes, through my rather thick spectacles I have had to wear since I was in fourth grade. Now....well, look how far we've come in ten years. I don't need to say much on how crazy games are visually these days, and the N64 is now looked at like a piece of crap worthy of admitance to the Smithsonian. I used to laugh when I read the back of SNES games that said things to the effect of 'stunning graphics, so good it seems real.' Now, in the light of my lesson on time, and how it affects things, I get it. Those people that grew up with the original Nintendo Entertainment System, they probably feel the same way I do, all these years later. Its' a....humbling experience. But it isn't just games, everything that involves visual entertainment has been injected with several rounds of steroids. Designs of gift cards are far beyond what decorators ever thought possible in the eighties.
Nothing has made all this more apparent to me, than with my recent decision to go high def with all my future AMVs that I make. Since late 2008, my skills have increased dramatically with AMVs, and I have always made high quality video footage high on the priority list when I make my AMVs. As time went on, I thought more and more of crossing that barrier, that threshold, into the spectrum of High Definition for my creations. Well....thank the lord I have a lot of prior experience with Audio and Video technologies. I have spent the last year and a half studying that very area of study. And in light of this, I have learned how vast the world of Audio/Video really is, and making the stride into High Def for my AMVs has really embraced this fact. Codecs are so finicky! Damn! I can set them up, and have them getting along with one another, only for one of them to decide to go anarchist on my ass and slay the other ones with a broadsword, causing me considerable grief. It's always a surprise when you go to encode your finished AMV, only to find that your codecs have gone MIA and you now have to save your project, re-adjust your codecs and hope and pray that your saved video project still works as it did before the problem arose.
With High Def, the codec warzone increases tenfold. VOB files don't want to be converted into AVI formats, WMV codecs need re-adjusted every so often if you plan on encoding in High Def WMV, which provides some of the best compression-to-quality ratio. Society has become so spoiled with definition, without realizing how much it changes everything. This digital transition that is taking place in America? One of the primary reasons they are doing it is to free up more bandwidth for....[drum roll]...high def cable! 1080p high definition cable, the last time I checked, was somewhere around 55,000 pixels per second that has to be transferred over the coaxial cabling. If that isn't enough of a nightmare, you as a consumer also need to chose whether you want 30hz, 24hz or 60hz high def versions! 60 is good for rapid-motion entertainment, such as sports games. 30 is typically great for Anime [cough, I know a lot of you like Anime] and I can't remember the specifics for 24, though I believe it was for non-rapid motion entertainment.
With all this said, I am close to halfway finished with my new project. It is an AMV of AFro Samurai, Resurrection. I won't disclose the song yet, but it IS a metal song [hmm, perhaps you'll like it Jacob?] Anyway, its' been a hell of a day, and I've a four day vacation to look forward to soon. For now, I'll leave a picture that shows my current mood/feelings [and yes, that is me and my computer in the picture] Later Fakkuza! -[AT9]