GameZource wrote...
define "the same"? ..
-The same storyline? NO
-The Same style? no, sometimes yes
-the same graphics? nowadays yes..
-The same concept? no
-The same gameplay? (walk , shoot, run, pick up guns?) HELL YES..
Does that cover everything ?..
Since when did shooters have stories? o_o
Modern shooters are pretty much all the same, with constant upgrades and increases in poly counts that distract from the game itself.
A game where you can sit in a corner with only your left nut being visible, and still get shot in the head by a guy with a pistol across the map doesn't sound appealing to me. A game where each map is made up of 20 brushes, all strategically placed to aid and improve gameplay and ONLY gameplay, is my kind of game. 100% gameplay, with no fluff :)
That's why I play Quake; it's only gone downhill since Quake 3, though a lot of people would argue that shooters started sucking after Quake 2, or even Quake 1.