BanchÅ wrote...
I don't play regular fighting games but I do play Fight Night (boxing). It's pretty slow paced, and I find myself doing a lot of conscious thinking while playing it online. For instance if I notice my opponent is going for a lot of body shots at one time, I'll think "next time he tries that, I'll step back a bit and hit him with an uppercut". There's actually a lot of strategy to boxing given the various boxer styles and such, not that this game necessarily recreates that in a faithful fashion.
When it comes to FPS I don't think a lot, it's probably a lot of automated/instictive actions. I mostly play "realstic" shooters such as Red Orchestra, in which you have to be careful in every action you do to, but I still don't find myself thinking all that much.
Often times it's just down to luck. Like if you need to cross an open field while the enemy has machineguns set up 200m away (you can just barely make out their silhouette) you just hope that one of your teammates running beside you gets shot instead of you I guess. Mix in some grenades you need to dodge here and there, and there isn't much room for thinking.
Doesn't mean there isn't room for planning however, as most of these sort of games have officers such as squad and team leaders, who need to work together to strategise attacks and artillery etc.
Pretty much, and any thoughts are typically short-term improvised planning, which is a strong point of mine. Put me into ANY turn based game, and I'll either become bored, or suck badly at it. But drop me into a real-time game that rewards clever improvised behaviour, and I'll master it in less than a week.