!C wrote...
bakapink wrote...
!C wrote...
bakapink wrote...
I honestly can't muster up any high expectations from. I can only imagine that this will simply be a culmination of some different but well received aspects of other games. Nothing new, but an attempt to refine.
Your lack of interest is warranted but the reasoning you gave for it is silly, pretty much every game is just a culmination of well-received aspects refined or altered in some minor way.
Bioshock, Fallout 3, Uncharted ("The Last of Us" (assumption)), did more than simply refine. They experimented, created, innovated. These are what I'm holding it too (not including MMO's). They have the money and enough experience to be able to make games that could rival those (omitting skill and talented individuals). But I do see your "pretty much every".
I simply rail all games to some of the highest standards set in this generations age. I don't find that to be silly, the expectation that developers should try to out do the predecessors, not settle for "decent enough", "stealing the best qualities to clone" or worst "skinner box" bs.
The culmination of aspects was the innovation in Fallout 3, it did not introduce anything new or unique that had not already been seen in other games. The same goes for Bioshock, one could argue the Skyline was innovative, but it is basically just putting the player into a pre-defined movement path where they have control over acceleration and deceleration. That's not innovation, it's unique in the way that it is used and the extra level of strategic depth it adds, but from a mechanical perspective it's something we've been doing for years. I haven't played Uncharted, but I can almost guarantee that you'll be able to find all of it's aspects in games that have come before it.
Try to point out some aspects or features in games that you think are innovative and I will point out where they have been used before. I'm not saying there aren't innovative games, just that the ones you decided to outline are definitely poor candidates.
Games like
Memory of a Broken Dimension are true innovations of both technology and design. And then there are games like Elite, Doom, Sim City, Rogue and Dune, which define entire genres.
Going with "This is accomplished through more effective products,
processes, services,
technologies, or
ideas that are readily available"
http://en.wikipedia.org/wiki/Innovation
Fallout 3:
-FPS sandbox w/ dungeon crawling, mixed.
-FPS with a perk system.
-Body part targeting that influenced AI behavior.
Uncharted (never played a Lara Croft game so I don't have a point of reference):
-But I would say the combat in general (though I suppose that could be under refined too, never played a game similar to though)
Bioshock:
-If ideas count (in this way), the setting/story of Bioshock, creating a entirely new society revolving around Ayn Rand's vision.
-The way they told (significant parts of) the story through environment and enemies (though I am aware this is not new).
Innovation was a poorly used word/subject by me, I admit that (>_>). There is so much controversy with that word and gaming, I should have thought more before using it. I am aware my examples are... Incredibly debatable. These are simply some things that sparked the idea, that they were, in the first place.