Warning: This post is post contains opinions, don't table flip if you happen to find something you don't agree with, which you most certainly will within the first three sentences.
Finally, aimlessly wandering an extremely vast landscape done right. Unlike the ass-packed shooters and strategies games flooding the market in the world of today, Journey is an "art" style game, relaxed yet supposedly going to be one of the most challenging games out there once it is released. Unlike in Fallout 3, where you float around a semi-vast landscape destroying random shit for no apparent reason whatsoever, Journey will contain no enemies and have a very unique storyline behind it.
You as the protagonist, a solitary and stylized figure wandering throughout the desert with the ability to surf down enormous sand dunes and sing to command bits of cloth that will help you complete puzzles and challenges. Among other things, these bits of cloth also give you the ability to execute massive jumps, fly and form giant bridges to help you Journey through the landscape. You can also leave enormous tracks of sand in the ground which, as noted by Jenova Chen, testers have already taken advantage of to draw rather large penises on the landscape. So no, you're not going to be the first faggot on the block to accomplish that.
As you climb up your very first dune, you see a massive object in the distance, a mountain (or possibly some gigantic pyramid) towering above everything else.
- Look at how fucking far away that is. You can tell this game is going to be of epic proportions already can't you? Well you're right, it is going to be and I expect you to buy it. If you don't have a PS3, you're a faggot and shall be deemed so until you buy one.
As you continue on your Journey you will happen across statues that, unlike many other games, will not shoot fucking lasers out of their eyes at you like Shinji did in 2.22, giving you only seconds to button mash your ass out of their way. No, instead they will spring forth a ghost to tell you about lore in a language you can not understand and add a golden linear glowing line to your cloak, possibly used as a new ability, way to keep score or a status symbol. - No further information has been released on this, it's pretty much up in the air at this point.
You can also come across ruins, which will react to you as you approach them, doors will shift, hieroglyphics will appear on walls containing clues, storyline information, lore and best of all, a new set of puzzles and challenges will be introduced for you to solve.
There are also many hidden areas throughout the game that you can find, one of which was shown to us at E3, where our hero walked through a goddamn sand waterfall like the triumphant master she is. I'm going to assume it's a she, not sure if you can choose the gender, but I will most definitely be playing a female if I can.
Now we move on to one of the most intriguing parts about this game. The Multi-Player capabilities. Chen said that "At certain points, your game may overlap the world of another player, you won't be able to speak to him or view his PSN I.D., but you will be able to travel, explore and complete challenges together." This, this is just fucking awesome. You're just exploring on your own, taking a hike and seeing the sights when, all of a fucking sudden, BAM! another player doing the exact same thing. I certainly view not being able to talk to the other player as a godsend. You never know who you're playing with and you won't have to listen or read some random faggots bad grammar or spelling. You will of course be able to play with the same person again. According to Chen they will be implementing a system in order to do so easily.
The game will have a very high level of re-playability. It's designed like a good museum, if you've been through it once, you probably haven't seen all it has to offer. You can choose to run straight towards the giant mountain towering above everything else like a flaming retard, or you can choose to explore every single one of the games many ruins and puzzles and then run towards the giant mountain towering above everything else like a hardcore, experienced gamer. It has been rumored there will be nothing that tells you whether or not you are at 100% completion in order for people to master the game completely and memorize all of it's specialties and locations. - This is exactly what sets the elite above the noobs and should have never been introduced in the first place.
I absolutely love the art style in this game. Of course, I would expect nothing less from the creators of Flower, one of the best art-house games to date. You will buy this game, you will feel small and powerless and you will still have a fucking magnificent time. All hail ThatGameCompany
I leave you with this.