WhiteLion wrote...
Time stop was overpowered simply because in actual D&D, you can't attack or cast offensive spells while under Time Stop. They made it alot better.
Also, magic immunity and high resistance weren't that common(I didn't duel other players though, I just found it to make campaigns sometimes too easy, especially if there was only one guy left and all the missiles hit him.)
Oh, yeah. I play online, so there are certain things tweaked left and right.