Kotaku wrote...
You may never buy a new video card ever again. Actually, the only PC gaming hardware you might ever need will cost you less than a Wii, should OnLive's potential live up to its promise.
Kotaku wrote...
The concept is simple. Your controller input isn't going from your hand to the controller to the machine in front of you, it's going from your hand to the controller through the internet to OnLive's machines then back again as streamed video. Whether you're using a USB gamepad, Bluetooth wireless controller, or tried and true keyboard and mouse, the processing and output happens on OnLive's side, then is fed back to your terminal, with the game "perceptually" played locally.
We can call it "Cloud Gaming" if we want. The best thing about this is that even your Netbook can play Crysis without a hitch as long as you maintain a stable internet connection.
Kotaku wrote...
What about lag, you say? OnLive's technology "incubator" Rearden Studios claims that its servers will deliver video feeds that have a ping of less than one millisecond. Its patented video compression technique is also advertised as blazing fast, with video compression taking about one millisecond to process.
Kotaku wrote...
That speedy delivery of video game content means more than just video games on demand, it means no install times. It also means cross-platform compatibility, the ability to try demos instantly, and an opportunity to rent or play games almost instantaneously.
These guys already has serious support from EA, THQ, Codemasters, Ubisoft, Atari, Warner Bros., Take-Two, and Epic Games.
Kotaku wrote...
We too were a little suspicious of OnLive's capability to deliver perceptually lag-free on-demand games. But then we played a hasty online game of Crysis Wars on the service today and became a little less suspicious. It seemed to work.
So, what's your take of this? I live in NZ where internet never exceed 2Mbps and there's a 20GB monthly cap, so this is an impossibility for me. Do you guys think this will really revolutionize gaming?
To me, even if I had uber internet, I would still prefer to own my games. I mean, what if we wanted to LAN? Just my $0.02.
Via.
Kotaku,
Engadget