Ryouma Sakamoto wrote...
As a counter the opposite side usually tells me "we don't need a good story as long as we can flaunt our gaming skills to others we're satisfied". Although I respect that kind of thinking, in my defense I say that my life is competetive enough and I don't need more of that in my free time. What? I have to beat my batch mates in college and out perform my co-workers in jobs now you're asking me to beat strangers in donkey kong?
So when you think competitive gaming you think ... Donkey Kong? There are gaming genres dedicated to competition such as fighters, racers, and even sport games. Competition, I guess, would be an extension of gameplay, although considering those types of games, the gameplay by itself is not that interesting (ex. playing only Blazblue story mode).
WhiteLion wrote...
a game with an amazing plot and terrible gameplay is usually unplayable.
Are you one of those people who played Drakengard?
Anyway, gameplay over plot for me. (Unless you are Xenogears/saga or an SMT game.) So what if Mario or Link needs to rescue the Princess again? I know that from the get-go. Mario certainly doesn't need a huge embellishment on his character origins in the middle of a game. Also, gameplay tends to be more immersive than plot because gameplay is active while plot is passive in nature. Not to mention how hard it is to make any lengthy narrative meld well with the gameplay.