lemiel wrote...
Ocarina of Time was "remade" for the gamecube. I played that "remake" the graphics were exactly the same and they managed to bullshit together a single new level.
It's "remakes" like that that makes this idea of remaking popular games difficult to handle. I'm not talking about giving a few monkeys with hammers and socket wrenches (they need to have socket wrenches, the monkey union is very strict about their minimum requirements in tools and equipment) access to the code with instructions to take this classic and exploit it for as much money as possible.
If Ocarina of Time is to be remade I want to see it done with the reverence it deserves. I expect twilight princess level graphics at the least, push the wii to the limits. While including new dungeons into the storyline would be difficult, side missions would by no means be too far out of the question...
The Gamecube version of Ocarina of Time wasn't a "remake"; it was a re-release.
Remaking games is just like remaking movies. More often than not, there is no reason to update the original movie or game, except to make money. This is certainly the case with Ocarina of Time. The best thing to do is make sure the original material can easily be gotten by consumers, and Nintendo has done that by putting Ocarina of Time on the Virtual Console.
After all, like a movie, if I've already played the game, why would I want to pay money to play it again, with better graphics? I wouldn't pay to see a remake of a Hitchcock movie just because the remake was in color.