Cyndas wrote...
T7 is definitely going in the right direction. It definitely goes without saying, that Tekken or any Namco production has had the
best visuals for fighting games ever so far. The issue with their games is that
they rely on the "high-low" gimmick style in their games and it's been this way forever and why they're not as popular as Street Fighter. Hell it's probably the least popular of games at tournaments and it really hurts to see that.
The issue with Tekken is that, fundamentally and mechanically, the game has not changed whatsoever in years, and that's it's far to difficult for casuals to pick-up and be good at the game without mashing.
The issue is that mashing really works sometimes because there's just far too many skill-lists to remember (At high level Tekken, there's like 1600 sets of frame data, +/- frames on block/hit for just the top tier characters). It's too much for a casual to try to get serious about the game.
I really pray for the success of this game. Namco's always been successful, just not vastly popular like most Capcom fighter titles.
*Cough* I think these two games would like a word.
Two, it isn't a high-low system. It's a rock-paper-scissors system. Highs lose to lows because it whiffs if you're doing a low attack, mids beat low and crouching opponents, highs are generally fastest move in your arsenal. And this isn't boring to watch it's just isn't shoved down our throat as much as Capcom games you got to SouthEast US you will find a good amount of Tekken players.
Three, why would a causal want to read frame data if he's causal he wouldn't know what frame data is let alone remember it. So that part of the point is moot.