Of all the reboots to pick, I'm surprised you did the ones you did.
Also, it's important to highlight the difference between a reboot and a full-on reimagining,, which is less offensive. One of the reasons I don't care about the new Devil May Cry is because it's so completely different that it can't even be considered part of the same series. Different developer, different main character (if you argue to the contrary I will end you), different tone. It is DMC in name only. Meanwhile, Tomb Raider is more what I'd call a "reboot" - taking established information and winding back the clock so as to "erase" and redo the established lore. I actually think Tomb Raider is righting a lot of wrongs for the series and your citing of "Smaller Tits, Smaller Ass + Virgin look" only further cements that this reboot is a long time coming. Characters like Lara Croft are fast becoming outdated and sprucing them up to match 21st century standards is certainly no harm done.
To me, the most offensive "reboot" is the kind that takes the popularity of a game of yore and uses it to sell what you'd swear was an unrelated product. The recently released Syndicate, for example. The X-Com FPS is another key one. Bionic Commando is apt. Prince of Persia's failed cel-shaded thing. These are bad reboots.
Generally, reboots (or reimaginings) aren't a bad thing at all. Unlike movies - in which a solid film made 30 years ago can get absolutely ruined with a reboot or remake, a la The Thing - games are heavily dependent on technology and when making a sequel is out of the question completely starting over is, I feel, perfectly acceptable. Especially when there's merit in a concept and it's worth exploring in different directions. And looking at the release schedule for this year, we're more swamped with sequels than reboots or reimaginings, so honestly it doesn't phase me. I think you're reading too much into it... 21st century reboots of old properties are, for the most part, completely awesome and worth doing.