xhimitsu wrote...
do you have any tips for drawing poses?
Poses is kinda vague. That could mean details, shading, etc. I'm assuming you mean perspective tips, as that's more important in poses/angles etc, and what I find myself to be good at as opposed to... everything else.
First you need to understand the principles of my dick in a box. This is a mathematical representation of my dick in a box, made in microsoft paint;
You have X-Ray vision; lighter colored lines are being viewed through a face.
Anyhow, the first thing you should notice is that all of the marked red edges and red dicks in and out of the box are parallel in 3D space ("real life"), but not parallel in 2D space (the grid). Most people use point-perspective drawings to explain this, but I don't really think too many people draw every picture they make with point perspective. The faster way to think of it is to look at the dicks angle relative to zero on the 2D grid.
Any red dick between two marked red edges will have a 2D space angle between those two edges 2D space angles.
Therefore, if I were to draw a box with the same orientation within the initial box, each of the 2D angles on the new box would approach the 2D angle of the opposite line. In other words, they all become more similar, thus decreasing the sense of perspective. On the flip side, if I drew a big box around my current box, it'd look like it has more perspective.
You can try this out by drawing more dicks and making them into boxes relative to other box. Your each dick in your initial box should also be constrained based off of the 2D angles of the other dicks in your box.
This is effectively "things farther away look smaller" translated into 2D reasoning combine with proportional logic.
So, hopefully, now you can draw boxes that are all aligned to other boxes. After understanding placing boxes, you'll want to know how to rotate them.
Here I've rotated the box on the red dick about 45 degrees clockwise. I did this by combining the first principle I wrote down with the next principle I want to list:
If you rotate an edge around a dick is it parallel to in 3D space, it will remain parallel to it in 3D space.
In other words, by rotating on the red dick in the box, the boxes edges marked with red lines are only moved around, not actually rotated. However, they are still changed in 2D space by using the first principle.
You can continue to rotate a box by drawing more dicks, however the dicks should be 3D parallel to some lines. Stuffing a dick in the box at an odd angle is equivalent to stuffing a dick up your nose; it hurts your brain. If you need to bend it in an odd way, twist it on one parallel, then twist it on one of the other parallels.
This is effectively how I line things up on mechs to make pieces look connected, just extrude one of the flat faces of a box you have, then rotate it on a line which pierces the face at a perpendicular angle in 3D space.