This is a fairly....common....game found on the internet, and I'd thought with GARFEST and all this might be a fun game to export to FAKKU. The goal is to make the best team of comic book characters possible. The order in which players pick will be randomly determined. Today I will be collecting sign ups. If you want to be a judge, you can not also be a player. If you want to be a player, you cannot also be a judge. There will be a total of 12 players and 4 judges. I will take sign ups beforehand, once you sign up though just don't think you can walk away not post. If you are inactive for over 3 days before the actual start of the game, your slot will be forfeit. Each player will pick a team of 10. Players may name their teams anything they like. Characters will be picked one at a time. If you have any questions, you may post them here...or PM me
STEP 1: THE DRAFT
Once all the positions are filled, and the next batch of the glorious race of GMs is created, I'll randomize the draft order and post the list from which the GMs will draft their teams. There will be 10 rounds of drafting, which of course means that each team will consist of at least 10 characters. The draft order will also reverse after each round. This is so that the people in the lower part of the first round aren't getting the shaft by giving them picks that are closer together.
Example:
Round 1
1. Team A
2. Team B
3. Team C
4. Team D
Round 2
1. Team D
2. Team C
3. Team B
4. Team A
And we'll do 10 rounds like that.
STEP 2: THE MATCH UPS
Once all 10 rounds of drafting are completed, I'll post the first round of match ups. Each GM's team will face off against another GM's team. Once the match ups are posted, I'll ask each GM to PM me a set of numbers. Basically what you do here is assign each champion on your team a number from 1 to 8, and when I randomly call, for example, the number 6, whoever you placed at number 6 will square off against whomever the opposing GM placed at number 6. Fairly simple, right?
Let's look at a hypothetical set of numbers.
Suppose you had the completely hypothetical team: X-Man, Phoenix, Professor X, Cable, Cannonball, Wolverine, Cyclops, Havok, Bishop, and Jean Grey. You could send numbers in like so:
1. Cannonball
2. Cyclops
3. X-Man
4. Phoenix
5. Bishop
6. Professor X
7. Wolverine
8. Havok
That, or any order. It really is best to keep things random so as to keep your opponent guessing.
Now, you'll notice that I said that you can assign 8 numbers. So why do we have 10 rounds of drafting and 10(at the least) characters per team? Simple. You have to decide which of your characters will sit out the individual battles for that round. GMs can switch which characters they want to sit out, though. In the example above, that hypothetical GM decided to sit out Jean Grey and Cable, but after that match is over and he is facing off against a different GM, he could decide put those 2 characters into the match and sit out, say, X-Man and Bishop. It's up to the GM to decide which characters would serve him best in the individual battles for that round.
Not to worry, though. All 10 of your characters will participate in team battles, if that becomes necessary.
A team battle occurs if, after we get through all 8 numbers of individual battles, the 2 squads are deadlocked at 4 wins apiece. The team battle will then act as a tiebreaker and the winner of that battle will win the match. Team battles involve the judges having to decide which team would win in an all out brawl between every character on both squads.
OPTIONAL STRATEGIES:
Here are a couple of different things that you can use (or not use) when sending in your numbers:
Trumps
A trump is when you place two characters together for a greater chance of winning their match up. Sounds simple, right? But there is a downside. Trumping your characters together for a greater chance of success will result in an auto-loss for your squad.
Here's what happens when you trump:
Using the same team from above, you can send in your numbers using trumps like so:
1. Cyclops trumped with Havok
2. X-Man
3. Professor X
4. Phoenix
5. Bishop
6. Cannonball
7. Jean Grey
8. Havok trumped with Cyclops
Now, in the event that I call number 8, both Havok and Cyclops will face off against whomever the opponent placed at number 8. Obviously, they would have a greater chance at defeating whoever comes up as their opponent. Of course, there's always the possibility that their opponent might be out of their league, and that they'd lose despite the fact that there's two of them. That's the risk involved in trumping.
Now, once that trump has done battle, whether they win or lose, when I call the other number that the trump used, (in this case, 1) the team will receive an auto-loss in that spot and whoever the opponent placed at number 1 will win no matter what. It is as though your team did not show up for the fight, and so the other team wins due to forfeit.
Now, can you use multiple trumps or even put more than two characters together in one trump? Yes, you may. You can trump your team however you see fit. Just always be aware that you will receive an auto-loss for each team member that's trumped, so don't get too carried away. However, you may not have more than 4 forfeits, as that would result in your automatic loss in the overall match.
Theoretically, you could send in your numbers like this:
1. X-Man
2. Wolverine trumped with Bishop
3. Havok trumped with Cyclops and Jean Grey
4. Cyclops trumped with Jean Grey and Havok
5. Phoenix
6. Bishop trumped with Wolverine
7. Professor X
8. Jean Grey trumped with Cyclops and Havok
Now, because this GM is using 2 different trumps and 1 of them involves 3 characters, this GM will receive 3 auto-losses. Which numbers get the auto-losses are random, since I'll be calling out the numbers in a random order. So, with the Cyclops, Jean Grey, and Havok trump, if I call 4 first, then all 3 of them battle whomever the opponent has at number 4, and then when I call 3 and 8 they receive auto-losses.
It may seem a tad complicated, but it really isn't that bad. Remember, you do not have to trump if you do not want to.
Preparation Time
The second of our optional strategies is known as prep time. Basically what this means is that you can assign up to 2 of your characters prep time when sending in your numbers. So, again, your numbers could look like this:
1. X-Man
2. Wolverine (prepared)
3. Bishop
4. Cannonball
5. Professor X
6. Phoenix
7. Havok
8. Cable (prepared)
So what does being prepared mean for a character? I am so glad you asked.
Prepared combatants will be taken to a replica of their home base, or the equivalent of it, and given a few things to aid them in their battle.
First, a datapad like supercomputer. This computer will hold all relevant information about an opponent, including a psychological profile, information about their species/homeworld, their affiliations, their powers and how they operate(for instance, an explanation on the Kryptonian physiology, such as how the cells absorb yellow sunlight), and their arsenal, if they should have one, however. The computer will boot up with a brief opening monologue about who the combatant is facing, which is sort of like a history of that character, kind of like watching a documentary, and then the computer will automatically open to the character's psychological profile. The computer will then give any relevant information the user requires.
Second, a sample of their opponent's DNA. If the opponent is a mutant/alien, this would allow someone with enough knowledge in the area of genetics to analyze, and possibly work out how to neutralize an opponent's ability.
Thirdly, access to any significant prop used by an opponent, such as a Green Lantern's power ring. They would not be able to use the sample, but would be allowed to analyze it, to determine things like power source, type of energy, etc. Because some people rely on items rather than their own inherent abilities, this keeps it from being unfair to those that could have their powers neutralized by analyzing a DNA sample.
Fourth, a small amount of any substance that hinders or helps the opponent. Such as Kryptonite, or Radion. Not enough to actually harm the opponent, but enough to analyze.
Combatants will not be given access to the area before the fight, as it is artificial, and does not exist beforehand. Instead, those prepared will be given a 3-D map of the location, and can study it from their quarters. They cannot alter the battlefield in any way before the battle.
Combatants will not be given access to the area before the fight, as it is artificial, and does not exist beforehand. Instead, those prepared will be given a 3-D map of the location, and can study it from their quarters. They cannot alter the battlefield in any way before the battle.
Combatants will not be told where they are starting, however, depending on the location, they will be starting facing each other at a reasonable distance(the distance will change depending on the size). Combatants who are not prepared will be brought to a small briefing room as the map "loads"(prepared combatants will be brought to the same type of room, only after they have made their preparations), where there will see the same map for a brief period of time. On the wall will be a screen with the picture and name of the opponent they are facing, and that is it. An announcement will let the combatants know that the fight is about to start, and then there will be a 3 second countdown, after which the combatants themselves will be loaded onto the screen. The fight will begin.
In the event of a team match, all of the combatants will be prepared. The differences between solo prep and team prep are as follows:
The entire team will be put into a room. The team room will be made up of each member's home base rolled into one, so that each member of the team's home base is represented, all of these bases will be centered around a room containing a large conference table. Teams will be introduced to each other via the same computer that is given in normal prep circumstances, which will include a small background of each team member, and then they will be briefed about their opponents in the same fashion. Captains MUST BE chosen by the GM's, and they will be the character given the prep package to disperse to the teammates as they see fit. Pretty much nothing changes there, except captains will be specified, and will be the sole possessors of the items contained in the prep package.
So that's prep time in a nutshell. When it comes to prep time, obviously certain characters will benefit from it far more than others, in addition, some characters are more suited to leadership than others, so keep that in mind when deciding who your captain will be. For example, Lex Luthor would be able become far more effective when assigned prep time, but with someone like The Thing, any benefit he would gain from prep time would most likely be minimal. It's up to the GM to decide who will serve their team best by being prepped.
Now, I put this under optional strategies, because, yes, prep time is optional. However, unlike trumping, there's no penalty for using prep time for your characters, so it's pretty much in your best interests to assign 2 of your characters prep time for every match. Even if you don't end up with any characters that would obviously benefit a great deal from it, you might as well give the prep time to someone. The difference might be minimal, but you never know when it could be the difference maker in a really close match.
Now, can you prep a trump? Yes, yes you can. However, prepping a trump will consume both of your prep times for that match. So instead of being able to prepare 2 different individual fighters for that match, you would only have the 1 prepared trump(except in the case of team picks, which still act as a single combatant). Again, that's completely up to the GM.
Locations
Simply put, locations are where the battles will take place. These will be universe specific like Gotham City or an AIM Lab. There will be 14 locations in all. When each new round of matches is posted, the 2 locations for the conferences will also be posted. It is then up to the GM to decide if they want to utilized characters who may benefit more from this location over characters they've used more often. These locations will be artificially generated by me, and so will be able to support all forms of life present. For instance, should I decide I want to see a fight in outer space, it will, and none of the combatants will do anything silly, like asphyxiate. In fact, most conditions will be perfectly comfortable for a normal human, unless specifically chosen to be the normal environment, such as if it takes place in the snow, it will be cold enough for snow, but no one will die from the vacuum of space.
EXAMPLE: Say you draft Poison Ivy in the tenth round. Usually, she'd be there as backup for team battles. However, say that I call Mogo, or another forest, as the location for the match. This would give her an advantage because she would be in her element and you may want to use her in the lineup you send in. However, for Alan Scott, a location like this would hinder him somewhat as his weakness would already be in abundance.
This is an optional strategy simply because the GMs are not specifically required to take the location into account. However, the locations can have adverse affects on people as well, and it is up to the GM to make sure that the characters they use are at their best for the coming fights.
STEP III: Round Robin and PLAYOFFS?!
The 12 teams will be randomly assigned to 2 conferences after the completion of the draft. Each team will play each team in its conference once in round-robin play. This gives every team a minimum of 6 matches.
After the completion of the round-robin play, the top 4 teams in each conference will advance to the play-offs. The top team will play the fourth ranked team, and the second ranked team will play the third ranked team. The winners will advance to meet in Conference finals, with the winners of that match meeting to decide the champion of the Comic Book Character Draft.
Now, you might ask, "what about ties?" That's simple. The first tie-breaker is head-to-head match up results, and the second tie-breaker is record in individual matches by your characters. If there is still a tie after that, I'll have something ready to break the tie, but that is a very unlikely scenario.
Draftable List
Abomination
Absorbing Man
Agent X
Alexander Luthor, Jr.
Allen the Alien
Angela
Angstrom Levy
Annihilus (Annihilation version)
Ant-Man (Eric O’Grady)
Ant-Man (Scott Lang)
Apocalypse
Apollo
Aquaman
Arachne
Archangel
Arkillo
Atom Eve
Atom Smasher
Atomic Skull
Aurora
Avalanche
Azrael
Badrock
Bane
Banshee
Baron Helmut Zemo
Baron Mordo
Baron Strucker
Batgirl
Batman
Battle Beast
Beast
Beta Ray Bill
Bishop
Bizzaro
Black Adam
Black Knight
Black Mantra
Black Mask
Black Panther
Black Samson
Black Tom Cassidy
Blade
Blastaar
Blink
Blob
Blockbuster
Blue Beetle (Jaime Reyes)
Blue Beetle (Ted Kord)
Blue Devil
Boom Boom
Booster Gold
Bullseye
Cable
Callisto
Cannonball
Captain America
Captain Atom
Captain Boomerang
Captain Britain
Captain Cold
Captain Marvel
Carnage
Cassandra Nova Xavier
Chamber
Champion of the Universe
Clayface (specify which)
Cloak
Colossus
Constrictor
Cosmic Boy
Cyber
Cyborg
Cyclops
Cy-gor
Dagger
Daredevil
Dark Ages Spawn (Lord Covenant)
Darkhawk
Darkseid
Deadpool
Deathbird
Deathstroke
Demogoblin
Despero
Doc Samson
Domino
Doomsday
Doppelganger
Dr. Bong
Dr. Doom
Dr. Fate
Dr. Octopus
Dr. Polaris
Drax the Destroyer
Dupli-Kate
Electro
Elektra
Elsa Bloodstone
Emma Frost
Enchantress
Etrigan, the Demon
Exodus
Firelord
Firestar
Firestorm
Forge
Gambit
General Zod
Geo-Force
Ghost Rider
Giganta
Gladiator
Gorgon
Gorilla Grodd
Green Arrow
Green Goblin
Green Lantern (Guy Gardner)
Green Lantern (Hal Jordan)
Green Lantern (John Stewart)
Green Lantern (Kilowog)
Green Lantern (Kyle Rayner)
Grunge
Guardian
Hank Pym
Harley Quinn
Havok
Hawkeye
Hawkgirl
Hawkman
Hellboy
Hercules
Hobgoblin
Holocaust
Hourman, The Android
Hulkling
Human Torch
Husk
Hydro-Man
Hyperion
Iceman
Indigo
Invincible
Invisible Woman
Ion (Sodam Yat)
Iron Fist
Iron Man
Jade
Jean Grey
Jubilee
Juggernaut
Kalibak
Kang the Conqueror
Karate Kid
KGBeast
Kid Flash
Killer Croc
Killer Frost
King Hyperion
Kingpin
Klaw
Kraven the Hunter
Lady Deathstrike
Lady Shiva
Lex Luthor
Lightray
Live Wire
Lizard
Lobo
Loki
Longshot
Luke Cage
Lyssa Drak
M (Monet)
Machine Man
Madelyne Pryor
Maestro
Magik
Magma
Magneto
Mandarin
Marrow
Martian Manhunter
Marvel Boy (Noh-Varr)
Mary Marvel
Metallo
Metamorpho
Mimic (Exiles)
Miss Martian
MODOK
Molly Hayes
Mondo
Mongul
Monica Rambeau
Monster Girl
Moon Knight
Moondragon
Morbius
Morlun
Mr. Fantastic
Mr. Freeze
Mr. Majestic
Mr. Sinister
Mr. Terrific
Multi-Paul
Multiple Man
Mysterio
Mystique
Namor
Namorita
Nico Minoru
Nightcrawler
Nightwing
Nimrod
Northstar
Nova (Annihilation version)
Obsidian
Omega Red
Omni-Man
Onslaught (First Form Only)
Orion
Osiris
Overt-kill
Parasite
Penance
Phoenix (Rachel Summers)
Pitt
Plastic Man
Poison Ivy
Post
Power Girl
Professor X
Psylocke
Puck
Pyro
Quicksilver
Radioactive Man
Ra's Al Ghul
Raven
Red Hood (Jason Todd)
Red Skull
Red Tornado
Rex Splode
Rhino
Robin (Tim Drake)
Robot
Rogue
Sabretooth
Sandman
Sasquatch
Scarecrow
Scorpion
Sebastian Shaw
Sentinel (Alan Scott)
Sentinel (Mutant-hunting robot)
Shadowcat
She-Hulk
Shocker
Shrinking Ray
Silver Surfer
Sinestro
Siryn
Solomon Grundy
Spawn (Hellspawn)
Spider-Man
Spider-Woman (Jessica Drew)
Star Sapphire
Starfire
Stargirl
Steel
The Sentry
Storm
Strong Guy
Stryfe
Sunfire
Sunspot
Super Boy
Super Skrull
Supergirl
Superman
Taskmaster
Terrax
The Captain
The Darkness
The Flash
The Hulk (specify which incarnation)
The Immortal
The Joker
The Midnighter
The Punisher
The Savage Dragon
The Shapesmith
The Thing
Thor
Thunderbird
Titania
Toad
Toxin
Ultra-boy
Ultron
Umbra
Union Jack
US Agent
Vandal Savage
Venom
Vermin
Vindicator
Violater
Vision
Volcana
Vulcan
War Machine
Warbird
Wasp
Witchblade
Wolverine
Wonder Girl
Wonder Man
Wonder Woman
X-23
Xavin
X-man
Zoom
Players
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
Judges
1.)
2.)
3.)
Post a few reasons you should be a judge, if your applying to that.