SneeakyAsian wrote...
Well allow me to ask for a bit of help really. As of late, I've been looking into making CG models. Not like those in MMD (Miku Miku Dance) which have somewhat subpar quality (in terms of texture. Rather something on the scale of a video like this:
Albeit with tweaks in shading as well.
Granted this might take quite a while, but just a venture I see going to.
AAAnyways, I was wondering if anyone round here has any experience with the sort of work and can provide tips. I was planning on first going on to working with Autodesk MudBox (which brings another question of what sort of laptop I ought to have for this, tips appreciated for this too) but I have a feeling that it might be to advanced? Well I guess I'll see.
Schedule:
1. Nagato (Kantai Collection)
2. Aurora E Juutilainen (Strike Witches)
3. TBA/Request
Mudbox, from what I can tell, is very much like Zbrush. It's a scultping tool, you could start from scratch or bring in a model and sculpt in details. (I would suggest learning to model and rig with Maya and texturing/details with Mudbox or Zbrush *or photoshop if you're already familiar it*.)
You'll probably want to learn the basic controls of the program first though.
Digital Tutors is a great website to use if you're willing to spend some money on training.
As for the laptop question, they have the a list of recommended specs on their site for each program.
http://usa.autodesk.com/adsk/servlet/syscert?siteID=123112&id=18844534
FYI, rendering out your model/picture can be very labor intensive depending on how detailed everything is. Your computer/laptop should be rendering and nothing else while doing so. (You'll definitely want a multicore cpu, at the very least 8gb ram(64bit os), and a decent gpu.)