Nobosaki wrote...
I've been thinking about my life and, for a while I wanted to be a video game designer and even spent 4-5 years typing up the game characters, weapons, spells etc. but then somewhere in the midst of that, I stopped and gave up to just be an airplane mechanic or some kind of engineer. You guys think I'm just lazy or just no ambition/low self-esteem(I had thoughts that I wouldn't have enough funds or it'll take to long for me to put it together or the game will fail)?
What does it mean to be a designer of video games? More than having certain degrees or certificates from a college, it means you have good ideas and manage to get them out there or convince other people to take a chance on them. Being an engineer or mechanic doesn't mean you couldn't also or later be a video game designer. It's a difficult field because so many people want to do it and there is a lot of money at stake, but there is no reason why any person doesn't have some chance to become a video game designer, no matter what they studied. There are lots of people in the history of creative fields who started from weird places or did other things. Charles Ives was an insurance agent by day and a composer by night. Quentin Tarantino worked as a clerk at a video store.
It's not easy and there is no guarantee you will succeed, but I believe its worth trying all your life to do what you love and be the best at it that you can be. Even if you never make it big time, you spend your time doing what you love. I'm a musician, and the odds of me ever being a successful professional performer are very low, but I don't play music because I only derive enjoyment from success the recognition of others or being on stage in front of people playing. I love playing music, and that's that. If you love game design in the same way, then the creation is its own reward, regardless of commercial success.
If you want to break out, I think the best way in game design is to look at the world around you and ask yourself what is not being done in gaming that should be. Where is the untapped potential? How can you add something unique to gaming? There is nothing wrong with balancing hundreds of classes and spells, but that's usually just tinkering with what has been there already. The great visionary game designers have added generally significant new ideas and directions to gaming. The small ones who create buzz often do the same. Crayon Physics was a tiny project that in all likelihood has opened up a lot of game design possibilities for its designer because it showed people gaming in a way that they hadn't previously thought of it. Have a vision, have confidence in it, and put it out there.
On an encouraging note, gaming company Wizards of the Coast has repeatedly said that mathematics and understanding logical systems are important skills for game designers, and as an engineer, those would be expected areas of strength for you.