WarHive GDT
[size=10]Game Design Team - ZSG[/h]
WarHive is a website I put up to host my game design and other software. Before I go into detailing one my current projects I'll tell you a bit about myself.
I see myself as an independent game designer, and probably will be for a long time. I do it as a hobby, and I do plan to go to college so I can try for a career in game design or software programming. I know basic C++ and I have used Game Maker and all of the RPG Maker programs. I have not completed a project (for various reasons I don't feel like going into). Now that you know a little about me, I'm going show you my project I'm working on.
It is currently called ZSG, which means “Zombie Survival Game”. The reason I call it that is because I don't have a real name for it yet, so this is just the project's “baby” name. As you can see it is about zombies. I'll try and explain why I decided to make a zombie game. In short, I don't like most of the ones already out there. They are either too small and unambitious or they have glaring flaws. Another plot device I find irritating from the AAA games is the fact that they always want there to be some kind of conspiracy (ala Resident Evil). I wanted to create a game that was more personal, not something where you have to save the world or anything too grandiose (You do have the choice to save people, however... for good or ill.).
So, one way I went about designing the main premise is basically taking ideas from the “Zombie Survival Guide” by Max Brooks and molding it to fit into a game. I may change some more of it, but as it stands there are three phases to the game, with the zombie infection spreading even larger in each phase. That's about as detailed as I'm going to go with that here.
I have also researched different weapons (AK-47, Beretta 92/96, Beretta Cx4 Storm, etc.), taking into account reload times, reload with a round chambered, and their accuracy over distance. I even have recordings of most of the weapons being fired. (There are melee weapons in the game, in case you were wondering.)
Zombies in this game are also much more realistic in the fact that they don't run and they can't be killed without removing the connection of the brain from the rest of the body. If you are bitten you die, resulting in a game over. This may sound rather abrupt or difficult, but I have a wiki that you can read that describes different aspects, which should make this more clear. There are spoilers on the wiki though, so read it at your own risk.
The main story (Yes, there will be a story.) hasn't been fleshed out yet. What I have so far is that you play as a currently unnamed 20-something year old man. You have to survive until you complete the story. That's basically as detailed as I have gotten, as I have been working on designing different aspects of game play, and I intend to visit the main story last. On that note, there are side-quests and other different things you can do besides follow a semi-linear storyline. I'm not going to lie like some games and say the story is wide-open, because it's not. There are just different things that you do or don't do (side-quests mainly) that have an effect on how the story progresses and eventually ends. I plan to have about four or so endings, some good and some not-so-good.
I'm not going to give any images of the actual game since it's basically a debug room with different things for testing purposes; that and I have really bad spriting skills, so things don't look that great. I will, however, offer you up an audio recording of two of the weapons used in the game. Please be careful about your speaker settings, as the sound is quite loud.
A USP (Pistol)
A Mosin (Rifle)
If you are interested in the project I can offer you some links where you will be able to find updated information. I will update this post as well, but probably not as often as on my actual website.
My blog, where I occasionally talk about any projects I'm working on is available at
blog.warhive.com.
My main website, which is just a forum and where I update a Dev. Journal and have examples/tutorials on certain programming related things is available at
www.warhive.com.
My wiki where I update most of the information on my projects (as well as some things I don't post about) can be found at
www.warhive.com/wiki/.
Now, I also have a game I started and abandoned, which is actually fully functional. It was going to be an upgraded version of Pong with some things (like upgrading) added in. If you would like to try it, you can download it at
www.warhive.com/storage/wardink.exe. Please note that the game has not been tested on anything but Vista, and I can't be held responsible for what it may do to your computer. However, I can say with relative certainty that there is not a virus in it (I know how leery people can be of executables from random people.), as I just uploaded it.
Some basic instructions on how the game works:
Up/Down Arrow Keys to move up and down, respectively.
The mouse is used on the main menu.
You use ESC to quit (or click the X at the top).
Take note that there are three different angles you can bounce the ball off of your paddle: The tip is a large angle, in-between the tip and middle is a moderate angle, and the middle doesn't affect the angle. Every time the ball bounces off of a paddle it speeds up slightly, and bouncing it off of the tip of the paddle greatly increases the speed. When the ball spawns it's vertical direction is random within about a 100 degree angle. There are also 1” thick invisible walls on the top and bottom. If you score, the ball will start toward you and vice versa if the npc scores. You need 20 points to win (listed on the top bar). You will get a gray screen if you win (this is where I stopped working on it); just exit when this appears.
If you would like to lend any artistic (music, art, etc.) or logical (programming, writing, etc.) expertise to me and join the team, feel free to e-mail me, make a post, pm, etc.
I hope I got some people's attention so that maybe I can start getting people to voice their opinions and maybe helping out. Just so you know, both of the games above were done in Game Maker. If you would like any of the code used in “Wardink!” to use for any game you may make in Game Maker (as it uses GML), feel free to ask.
Well, now that this has used three pages in my text editor, I guess I'll just leave it at that. I'm not going to read over what I just typed, so I can't guarantee that all of my facts are straight.