archangel12 wrote...
BlinkXPoke wrote...
archangel12 wrote...
Super bump! ! I just started playing and I love it! ! I have a bakemonogatari deck, and a fate/kaleid linear prisma
What kind of Bakemono deck? I personally enjoy my variant of a Fire Sisters deck. It's almost humorous how my late game is almost completely unkillable. Besides that, I like the Fire Sisters. They're so wacky.
I do like playing the Prisma Illya deck despite not having watched the anime all the way through. The Burn combo is just so ridiculously funny. So gimmicky, but just completely changes the state of the game if it goes through.
My favorite decks in recent memory are the SAO deck I've been playing since I first started the game, which recently got buffed thanks to the new set, and a Kantai Collection deck I've proxied up, but got a lot of cards for recently. It's almost done by now. I never want to stop playing either of those two decks... they're fun, and I win quite often with them.
For The Bakemono deck i use tri color, red/blue/green its an english deck, so i don't use the nisemono stuff. the illya deck is cool, your right its super crazy with the burn combo, i use the slandered mono blue, demo i have the stuff for the red/blue for the luvia rin burn XD its kinda more of a funn deck, so i just do whatever with it. im prob going to wait for the nisekoi stuff to come out until i build another deck if you can't tell
<----i've played agenst both kantai and SAO and there both really good sets, with multiple decks, i think the kantai i played vs was a yellow red? but for SAO ive played vs the Green Leefa, Red Silica, and the blue duel-wield kirito all really good XD which one you use?
That sounds good. Blue provides the card advantage you need to set up your late game. Green lets the deck get some power. Red is simply very strong in Bakemono and contains your better lategame cards.
Honestly, you don't really need to Nisemonogatari stuff. There's probably one or two cards that really add to the Bakemono archetypes, and they're not particularly groundbreaking. All that set really did was add two new archetypes, Fire Sisters and Shinobu, which is fine. Expanding options makes it more fun, and they're both fun decks.
The only choice in Illya is to go blue, lol. None of the red cards are useable. They seem like they could be good given more support, but otherwise, they don't really do anything. The only thing I think is really worth it is the Level 0 salvager, which I've not been impressed with, but it makes for a very strong filler card.
Kantai Collection, I play a base yellow deck that uses Green as it's primary late game element, and splashes blue for interesting tech. It's basically the most anti-meta a deck could possibly be, as it contains a full set of anti-heal, six copies of anti-salvage cards, a bit of anti-change, and a way to make all my characters nigh-unkillable. It's fun because it's pretty troll. And besides that, I'm a huge Kantai Collection fan.
For Sword Art, I've rocked a four-color-good-stuff deck for a while, that I named "SAO Rainbow". It's the deck I've won regional tournaments with, and is my pet deck. I can never stop playing it, I enjoy it so much.
Essentially, it plays what I believe to be the most powerful cards out of each color, so there's no real synergy, just raw power. My win rate with the deck is absurdly high, however, simply because it's so versatile that I can answer any problem the deck could possibly have.
However, I plan to switch it to a fun, but less competitive green-based build, because Suguha was my favorite character, and I wanted to make a waifu deck. It will play as much Suguha as possible while still being fairly consistent, then add some blue for tech.
If I planned to revise the deck in my own way for actual competitiveness, I would make it three colors, no red, and simply make a toolboxy value deck, again, with not much synergy and just raw power and versatility. The new set provided things that simply increased the power of the cards themselves, so I can get around the anti meta stuff that Kill la Kill and Kantai Collection have (which utterly destroyed the red in SAO, in my opinion).
A big problem, though, is that I can't find any Japanese SAO2 boxes or booster packs. It's pretty irritating because usually the Japanese players get priority for cards. For this, it was the other way around: the English players got it first and it kinda irritates me.
Regardless, I find "competitive Weiss Schwarz" laughable, because the game is too reliant on the top of the deck every turn to be considered skill intensive. I play the game for the fun of it, it just so happens I win more often than not somehow (I don't consider myself very lucky).