Romana wrote...
Holoofyoistu wrote...
Games are a form of art, they should never be censored, they should be shipped as is, or if that is not an option, than ALL GAMES WITH ALTERED CONTENT SHOULD HAVE FREE RESTORATIVE PATCHES AVAILABLE ONLINE. preferably through the games manufacture. or license holder
Art walks a fine line when it's for profit/comissions and created via a team. Suddenly the goal is not to express yourself but to reach the bottom line - make money. It turns into a product of commercialism, and a group project and from that point on is no longer a form of free expression.
I find it pointless to criticize a project that chooses to do something to help their bottom line.
A few years ago, Electronic Gaming Monthly ran an editorial on the AO rating. This was in response to Manhunt 2 being rated AO by the ESRB, necessitating a few filters on the killshots.
Now, I can't quote the line
word for word, because I'm at my Grandma's and I don't have the magazine on me, but the article ends with a game developer saying something along the following lines:
"People think that the AO rating is keeping us from making ground-breaking stuff, but that's really not the case."
I think that applies to our current situation in gaming. A few animations hardly constitute "censorship",
especially when the game in question is still a work-in-progress (Overwatch, Street Fighter V), or when the changes are all part of a localization whose existance could only exist if it were approved by Japanese central command in the first place (everything from Nintendo).
So, if I can paraphrase that old gamedev from EGM: people think women are hobbling the game industry and keeping devs from making great stuff, but that's really not the case.
Criticism isn't censorship--if a developer should be allowed to put something into a game as per their vision, they ought to be allowed to take it out (Skullgirls, for example).
EDIT:
"Art walks a fine line when it's for profit/comissions and created via a team. Suddenly the goal is not to express yourself but to reach the bottom line - make money. It turns into a product of commercialism, and a group project and from that point on is no longer a form of free expression."
This right here is also a good point to consider, as well: when you release a game, you want to make sure you can reach as wide an audience as possible. It's hard to sell Bravely Second to a mass audience when your Tomahawk job is alienating a Native American population that is
very vocally tired of being used as just a costume.
It's also a major reason why indie games are important. Lab Zero might not have been able to get away with Ajna as the heroine to Indivisible if they had to resort to working along with, I dunno, Activision for their funding. (Activision still exists, right?