Is it just me or does 2D fighting games seem more difficult than 3D fighting games?
Lately I've bought the 2D fighting game King of Fighters 13 for PS3, and for me, getting a 3 hit combo proved to be a bigger challenge for me compared to what Tekken or Dead or Alive has ever thrown at me (I can mash a few buttons and I can sometimes get a pretty decent combo, not that I button bash anymore).
In King of Fighters, the special moves uses the analogue stick more than the actual buttons which I find most difficult even in Tekken. Due to this difficulty I find it really hard to get into this genre of fighting (I'v even had this problem with Street Fighter X Teken for PC).
I've gone through the tutorials in 3rd party websites and various youtube videos but I can't seem to get past my problem with the analogue stick, making it really hard for me (anyway to overcome this? or just keep practicing?). Also, could this be fixed by investing in buying an arcade control pad?
So another question is, are all 2D fighting games like that? I really want to get a copy of BlazeBlue Continuum Shift and Persona 4 Arena which is set to release this year. But if the control scheme are similar to the previously stated games I might really begin to hate 2D fighting games.
Lastly, is it just me or does KOF doesn't actually have much moves. I see a lot of videos incorporating the same special move repetitively in one particular combo.
I never found myself getting into 3D fighter games, they just didn't seem to interest me as much. 3D fighters feels a lot more realistic and that takes a lot of fun out of it, at least for me.
Hmm I prefer 3D fighting rather than 2D for me 2D fighting is about spamming thou insane skill and combo since its only move forward and reverse maybe abit of temporary side scroll but that's about it.. while 3D fighting more about positioning and making your surrounding to your advantage.. while playing tekken tag 2 I found myself doing different combo base on the stage.. so I prefer 3D fighting.. and of course the combo as well..
But I love 2D fighters... Skullgirls, Street Fighter: Third strike, Blazblue, Persona 4 Arena, The list goes on...
What are the control mechanics of BlazBlue? Is it like most 2D fighters that incorporate a lot of joy stick commands? Because that's the only thing that's holding me back on buying more 2D fighters. Btw I am talking PS3 controls.
2D fighters are vastly different than 3D fighters for the most part.
If the very first 2D fighter you've ever played is KoF XIII... That'll be a tough one for you. It requires some high execution and fundamentals in that game.
As for the special move commands, try using the D-Pad instead of the analog stick. Most people use the D-Pad to play fighting games if they are using a controller.
For starting out in fighting games... Street Fighter IV is generally a good on to start out on. P4A is pretty good to learn fundamentals as well because of autocombos. Of course, as you move on in games, you move on to more difficult combos and the like.
As for stick motions... They're not difficult. You have your circles, DPs, and charge motions. And then the rare weird motion.... Anyway, Just practice and practice and you'll eventually get it down.
If you don't like motions and just want to press buttons and move around in a 2D fighting game, P4A is the one to go with. There's only quartercircle motions and charge motions.
But I love 2D fighters... Skullgirls, Street Fighter: Third strike, Blazblue, Persona 4 Arena, The list goes on...
What are the control mechanics of BlazBlue? Is it like most 2D fighters that incorporate a lot of joy stick commands? Because that's the only thing that's holding me back on buying more 2D fighters. Btw I am talking PS3 controls.
I don't use a Arcade stick to play blazblue, I use a controller.
I'm not exactly sure I understand what you are talking about the mechanics of Blazblue's controls... There is a tutorial in-game that teaches you rules and shows some simple combos.
And you can also learn as you play.
But I love 2D fighters... Skullgirls, Street Fighter: Third strike, Blazblue, Persona 4 Arena, The list goes on...
What are the control mechanics of BlazBlue? Is it like most 2D fighters that incorporate a lot of joy stick commands? Because that's the only thing that's holding me back on buying more 2D fighters. Btw I am talking PS3 controls.
I don't use a Arcade stick to play blazblue, I use a controller.
I'm not exactly sure I understand what you are talking about the mechanics of Blazblue's controls... There is a tutorial in-game that teaches you rules and shows some simple combos.
And you can also learn as you play.
Sorry, I mean are buttons or analogue sticks used more to initiate combos or special moves? And by joy stick I meant the analogue stick. Example, in Street Fighter, a lot of special movies must use the analogue stick. Tornado Throw: Half-Circle Back + Punch + Punch.
I just cant stand the half circle back, quarter circle forward etc. type commands. Too much work in my opinion.
But I love 2D fighters... Skullgirls, Street Fighter: Third strike, Blazblue, Persona 4 Arena, The list goes on...
What are the control mechanics of BlazBlue? Is it like most 2D fighters that incorporate a lot of joy stick commands? Because that's the only thing that's holding me back on buying more 2D fighters. Btw I am talking PS3 controls.
I don't use a Arcade stick to play blazblue, I use a controller.
I'm not exactly sure I understand what you are talking about the mechanics of Blazblue's controls... There is a tutorial in-game that teaches you rules and shows some simple combos.
And you can also learn as you play.
Sorry, I mean are buttons or analogue sticks used more to initiate combos or special moves? And by joy stick I meant the analogue stick. Example, in Street Fighter, a lot of special movies must use the analogue stick. Tornado Throw: Half-Circle Back + Punch + Punch.
I just cant stand the half circle back, quarter circle forward etc. type commands. Too much work in my opinion.
Son, I play all my fighting games on a key-board, and let me tell you, them circle motions aren't easy to make. But the the only thing you can do is suck it up and learn them, because they're never going away.
Anyhow, my favorite fighter is Melty Blood: Actress Again. I would recommend trying it out, it's quite fun.
Furthermore: these videos are great if you're trying to break into 2D fighters. The game is SFIV, but the principles apply to everything.
The King of Fighters series is by far one of the most difficult fighting games to master it might be very tough on new people to fighters. The buttons inputs have to be exactly perfect or the combo wont string and you would also need to know some fighting game mechanics such as poking, frame traps, rush down, baiting, etc as well as the charaters themselves. Also yes its very repetitive in terms of comboing the move list isnt as vast as DoA but for 13 it allows it more freedom then past Kof's to pull out different variations of the combos. So if your just playing the games for fun then King of Fighters can be fun its just that the learning curve is huge it takes hours upon hours of practice and even bigger when challenging others along with the cheap boss characters in EVERY Kof game. I would like to also mention dont bother with the online the networking is so bad you can never find a match which is the only thing I can complain about and in terms of roster this might be the smallest out of the series.
Well I use a controller with the analog stick and not the d pad its by your own personal preferences. Try to see if theres an arcade nearby where you can feel the difference between a controller and a fight stick. Most of the times though people like to use fight sticks just because they are more easier to handle in fighters then controllers. Since your just geting into fighters Persona 4 Arena is a much better start then Kof in my opinion just because its easier to get better. As you get better I would also like to reccomend BlazBlue just watch out for the *Genesis* Tager Buster. Overall yes 2D fighters are more complex then 3D fighters because 3D fighters arnt restricted too much in terms of playing field while 2D fighters can only move so much until they are locked down in a corner.
Last thing I can say is that for Kof watching other people play is another way to learn so I'll just leave this video for you of the 2 best players going at it.
They're both equally difficult, it just depends on what genre you like more.
I can't play 3D fighters without really getting into the game, I got into VF5, DOA4 and the SoCal series, but can't do the same for Tekken. However, I can't use more than one character at a time since it takes longer for me to get used to the game. However, for 2D I can pick up and play anyone, I also got a friend who is the opposite of me.
If you want to learn any game really, just go into training mode and grind that shit out. Suck it up. Like you're going to be good in 20 seconds after just touching the game. NO ONE CAN DO THAT. Just keep playing and you'll eventually get better.