Rbz wrote...
yanger wrote...
Besides, considering how on-rails most "real games" are these days, I don't think the difference is as profound as some would claim.
The thing that I can see separating shit like an on-rails shooter from a typical click-to-read VN is that the former demands that the player engages in an interactive activity: aim there, shoot that, toohardusenukecheatlol, etc. I've "played" a few VNs and the whole clicking to progress the plot thing seem like the digital equivalent of turning a page. It's also possible to lose in a game through shitty interaction with said activity (i.e., dying because of a noob mistake like shooting air instead of ripping new assholes). People don't "lose" in VNs, they just reach undesirable endings.
My understanding is that VNs are a
storytelling medium, while games are (well... SHOULD be) a
gameplay-rooted medium. Obviously games can and have been used to great affect to tell a story, but it's within a set of tangible, understandable gameplay mechanics. There are some people who equate "videogames" to "interactive" and leave it at that, but even the simplest of point and click games have a set of systems running underneath. VNs? The interaction is, indeed, turning virtual pages. That's all it ever has to do.
Obviously the VN format COULD be used to create an RPG of sorts, and I've seen it done with... varying degrees of success. In this case, I'd say it's up to the creators to class it as a "novel" or "game," and take their word for it. If they call it a game and you play it and it's more of a novel? You can justifiably call 'em a failure for that.
Here's the clincher though: in the comments for the RPS article, the original author posted that "Katawa Shoujo could be a masterpiece [of a videogame] with a little more editing".
That... I... what... you... ehrufgh FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-