spectre257 wrote...
I think the reason regenerating health came in was it streamlined the game no more having to backtrack to look for health kits ect.
Remember games are now being aimed at the mainstream so we can't have something as complicated as a health bar can we?
On an interesting note Call of Duty used to have health pickups which were available for collection after a big set piece firefight, they gradually disappeared when you crank up the difficulty.
But being a veteran shooter from the days of Wolfenstein 3D and Doom. I find the health bar system encourages a bit more thinking on the part of the player to conserve health instead of charging head long into battle.
I reckon FEAR's health system is well implemented with health kits and armour. Armour giving you a chance to take a few hits before suffering from a miscalculated run ect, while the health kits allows for a streamlined approach to recovering health but forcing you to manage your limited resources ie. the number of kits you have.
Still my only beef is that they should have reduced the number of health and armour pick ups on the harder difficulties.
FEAR also has the quick time ability so it isnt that difficult to fight off enemies even low on health.
The only gay thing in FEAR was the ball drone thingy that shoots lazers at you and the invi claw guys.On harder difficulties they are a handful.