luinthoron wrote...
Depends on the complexity, I'd say. The route does not have to be blatantly obvious, but if figuring out what you need to do becomes nigh impossible without relying on walkthroughs, it's going a bit too far.
I would argue that if a VN is tough enough that a majority of people rely on a walkthrough to finish the game-it's legitimate, it just appeals to a crowd of gamers who want more of a challenge, or have plenty of time to waste. It's just like why people play Rogue-like games where the chances of winning the game are near the zeroes, it's gratifying to reach the end through the
many accumulated efforts of your previous playthroughs. This is a slightly situational topic-an exception to this reasoning would be that the VN bases a game-changing flag on a completely insignificant event, like if choosing between top ramen and a seafood omelet (without giving clear intention of what the outcome would be) for breakfast was what caused the world to implode, because it was basically the studio putting in these death-flags for the sake of forcing the gamer to play longer (increasing the value of the game).