It should be embarrassing for them to release an unfinished bug filled game. But setting that shit aside to hopefully be fixed with patches, this is a good game. It's just a good time waster, and the zombies are awesome. The Walkers in this game are the most "realistic" zombies I've ever seen in a zombie game. They are just convincing; their design, the sounds they make, and the way they really, really want to get at the player makes them awesome zombies.
The zombie apocalypse atmosphere and the way the game sounds are done very well. The resort is not that creepy, but once I got to the city I was hearing screeching, snarling and other hungry as fuck zombie sounds that made me turn around to make sure I wouldn't get ambushed. The worst part is knowing when a zombie is around but not knowing where the noise was coming from. Those assholes kept me on my fucking toes. The fighting system is pretty chill, especially since zombies can have their limbs broken or dismembered and either one of these actions results in awesome satisfying sounds of carnage. I also love the gore of this game, it would really be lame without it.
I love the vast variety of weapons. As the game went on, I was impressed just how many different weapons of the same type I was finding. I played with sharp weapons, and I'm pretty sure there are plenty of different blunt weapons to balance it out. Even though the durability of the weapons is low as fuck, I had no problem after putting points into skills that raised it. The most durability I ever had on a weapon was 103. 103 hits before the weapons breaks? That's a good deal, since it wasn't the only good weapon I carried around. Anything with less than 40 durability (after upgrading) is most likely a weapon I will never use. Collecting and applying weapon mods made this game so much better; though the shock elemental attack is awesome, it's just so weird to see the poison shit make zombies throw up all over the place.
One of the best things about this game is that the maps are fucking huge. It's also cool that the developers let the player drive a car. The texture pop-in didn't bother me at all. The missions and sidequests made a lot of sense in the context of the zombie apocalypse, and even basic shit (like fetching some item for some person) was interesting to do. Also, killing zombies doesn't get old. I'm not sure whether it was the animations, voice acting, story telling, and/or the character models, but the people never really felt like people, so it was hard to empathize with them as the story went on. Even at the end of the game, I felt nothing. I could understand their predicament to a degree, but I didn't "feel" for them. The last area and boss are pretty meh. So is the ending. Speaking of the last boss:
I was a cheap fuck who electrocuted him with the assault rifle, knocked him the fuck out with the heavy pistol (with some kind of "taser" mod), then jumped on his head. All of this happened in the span of 10 seconds. I was playing as Purna. Also, my friend thinks the ending hints at a sequel because it's mentioned that the world will not go back to the way it was and the dude in the helicopter was "smirking." I say bullshit. There won't be a sequel, especially not one that involves the rest of the world, since you can't have Dead ISLAND if you're not on a goddamn island. This was just a bleak ending to a bleak game.
The game took me 40 hours to beat, what with all the exploration I do just because my OCD kicks in and forces me to look everywhere.
I give this a 7.5/10. This game was a great idea which was fucked up because the assholes released it too early. I also never played co-op, so I'm assuming that just like I Borderlands, I'm missing out. (But I did play split-screen in Borderlands.)
Speaking of Borderlands, I don't get why people connect Dead Island to Fallout 3. Okay, so there's weapon durability and zooming in on people's faces when they give you quests. Both games also have big maps. Wow, there's so much Fallout 3 in that game that it's staggering.
Here's a list of similarities this game has with Borderlands:
- Both have 4 preset characters.
- Both have a special power for each of their characters.
- Both have a skill tree that unlocks the next line when you fully upgrade something on a line. Not to mention that there are 3 trees.
- Both co-op in the same style.
- Both have chests that give weapons. Though some chests in Borderlands also give ammo, you are essentially only given weapons.
- Both start out with 12 inventory spaces for weapons and healing items.
- Both have a similar weapons system. Meaning that as you level up you'll be able to find the same weapons with a higher level requirement, higher stats, and a different color (green, purple, etc.), you know, to show how rare it is.
- Both show damage done to an enemy and their health/level.
- Both have similar mission presentations. That is, you are shown what you have to do and the reward you can expect for it.
The first 3 are especially important.