Rbz wrote...
Dead Space 1 is king, beeotch. In fact, I'm playing it right now just to remember what a good DS game was like.
Wow, Dead Space 3 turned me into a bitch. I got too complacent. Beat Chapter 1 of Dead Space 1 and to my surprise it was actually scary. Right off the bat I was able to notice in what ways DS3 was a failure as a horror game. Here's what DS3 didn't have:
1.
Spare use of enemies: As I mentioned before, DS3 constantly sends wave after wave of asshole after you. In my first half hour of DS1, I killed barely anything (compared to DS3). This constantly kept me on my toes, and as I will mention next, the creepy atmosphere along with the general lack of hordes of enemies work in harmony to create an experience that breeds paranoia.
2.
Creepy atmosphere: Just this game's main menu is unsettling for fucks sake. This game is doing everything right: there's music, but it's low in volume to build suspense and to save the really loud violin screeches for when an asshole shows up. Unlike in DS3, where the moment an enemy pops out somewhere the music goes apeshit, DS1's orchestra only gets excited when the player has a direct line of sight to them, meaning they can ninja their way behind you with the only hint of danger being panting or a blade up your ass. In addition to having the right musical cues, chapter 1 has amazing ambient noise. There are noises of pipes being knocked to the ground, necros moving through the walls and growling. The fucking bathrooms are the worst, because not only are they a dark, enclosed space, but there's whispering. (I was wearing a headset; the sound design is great.)
3.
Scary/creepy moments:
-At the beginning of the game, you're essentially naked. No weapons and no ability to defend yourself. When you're told to run, necros start going after you. After getting into the elevator, a necro tries to pry open the doors. That was awesome. The entire sequence was essentially scripted, but the way it plays out feels natural.
-Later on, right after getting the plasma cutter, if you step into the hallway and look left, you'll see a shadow walking to a spot just around the corner. Going to see what's around that corner will put you face-to-face with a "dead" necro.
-In the area with the first bathroom, the entire hallway goes pitch black with wall crawling noises playing.
-Some time later you're tasked with getting some tram key. This leads you to a two floor, giant room. After going back down to the first floor, the moment the elevator doors open, there's a necrocunt running straight for you and he's close enough for you to have only a second to react. That's just fucked up.
-On your way out of the room, the devs decided to put another "dead" necro close to the entrance. Because they didn't have you kill about 10 of them like they would in DS3 when you first enter, some of their bodies might still be around. The devs hope you mistake the one lying near the entrance as one of your victims.
-While going back to activate the tram system, right before reaching a door in a small hallway where a light shines on your back, you can see a necro's shadow run by.
I stick by what I said in my sort of review. DS3 can only scare a toddler, but only because the toddler will interpret a jump scare as an actual threat.
A Thousand Suns wrote...
[color=#9D0A0A]Even on impossible it was fairly easy to stay alive, unless you're dumb as shit.
I wasn't able to use another weapon than the plasma cutter.[/color]
For a moment there I thought you said you beat the last boss of Dead Space 2 on impossible using only a plasma cutter. I was also prepared to call you a nicer form of a lying sack of smegma slurping whores. I noticed that the last boss of DS3 was fairer, as it didn't have midgets clawing your back every time you focused on actually beating the game.
I'm going to avoid impossible for this game since I won't get anything out of it. This isn't a proper DS game, so I won't get any sense of accomplishment surviving the thing. I also have a tendency to scour an area for a safe spot and hold my ground there. Because this isn't the DS I know and love, I often got swarmed, hence my decision to switch to an automatic. Unfortunately that made the game too easy, as I was essentially untouchable if I couldn't be blindsided. Did you bother with the optionals? Those are the places where necros breed.