Yeah I complained a lot about the lack of control or diversity in the color palette for character creation, especially the darker colors which you can't toggle the pattern for.
blinkgirl211 wrote...
better if I could have hit my friend lol
I liked that segment a lot, really clever design and leaping across the room to smack someone felt amazing.
blinkgirl211 wrote...
One thing I think they need to do is add a chatbox
Invite a lot of trolling with that and I know the community isn't flawless because I just got off a Devil Walker run where everyone just ran at Sepik's Prime and tried to melee him. We had to restart that encounter five times.
I've only spent a bit of time in the open world, mostly just rushing straight into hard mode solo when I'm 1-2 levels below the mission to preserve the difficulty curve. It just feels like some boss fights and encounters were designed with a party of players in mind-especially the Siphon Witch boss fight and that's disheartening for people who enjoy playing solo like me.
The checkpoints in this game are really terrible, on the Moon there is a mission where you have three consecutive fights involving two boss fights and if you die to any of them you have to start from the first boss. I went all out at the second stage using up all my ammo, died then just kept dying about seven more times to the first boss because the boss was designed to wear down the player's ammunition stock when I was already swinging my gun around like a bat.
They fixed and made some things worse from the Beta. The pulse rifle is actually usable now, it used to kick so badly that you would be aiming at the sky after a trigger pull. The handcannon looks decent now a good one can three shot a Knight with all headshots. They REALLY need to put an option to toggle sticky aiming on the guns, sniping is practically impossible because the sight keeps getting dragged by the wrong target when they are in clumps. Game is pretty fun though, I haven't gotten to a high enough level to unlock subclass yet but it looks cool.