@nacho: -rep for stating your opinion? Here, have a +rep
wndyd wrote...
From what I've heard DOTA2 is harder due to the champs being overpowered (but somehow they managed to balance it). Example, a DOTA champ has a 7 second stun as an ulti. So imo, DOTA is more of a thinker while LoL is more reliant on quick reflexes (but till needs thinking of coarse). So LoL is more aggressive in terms of game-play.
Also LoL has an outside game influence, it has runes and masteries where you can empower your character in a certain way (More tanky, dps or support). Thus LoL has a leveling system from 1 to 30.
DOTA also has a leveling system, but there is no outside game influence.
Iam about to play DOTA 2 myself so Ill see how it goes.
Btw I do agree that this will spark a flame wars. Some people get really childish when it comes to comparing games. These types of games really boils down to what you've played first, how many friends play and your play-style.
I agree with mostly everything you said except for the stuns.
Seriously, what is up with LoL players and 7 second stuns?
Just to correct you, there are no 7 second stuns in Dota, unless it's a wombo-combo of stuns directed at a single player.
The longest stun is 5 seconds, and it's an extremely hard skillshot to land. Think of
Ashe's ultimate, only it's limited to a 3000 range, has an extremely smaller collision radius, hits only 1 unit, and travels slower.
It belongs to Mirana's 2nd skill, Sacred Arrow. It's a 3000 ranged arrow that increases its stun by .05 for every 150 range it's traveled. meaning it has a .05 stun at melee range, but a 5 second stun at 1500-3000.