WideEyedMan wrote...
I found that the game is more fairly balanced in Survival/Hard mode meaning a group of Bloodbugs have no issue making my rusted power armor a can of spam.
Except that's not congruent with the design decisions around the power armor itself. I love how Bethesda handle power armor here. Jumping off of buildings and then grunting upon causing an earthquake to teach those green skinned faggots what hulking out is all about never gets old. According to the lore, or how power armor has been presented in ye olde Fallout, people wearing it shouldn't be fucked with. Not unless you have a high caliber weapon or something that spews energy jizm. People who wear it are inherently more intimidating because they appear tough and fearless, and don't mind getting shot. Obama wouldn't need secret service if he had some proper fucking power armor. You'd see a lot more clapping from republicans during his state of the union address if he wore that shit. So the way they designed power armor here feels so much more true to how it should be than how it is in Fallout 3. Finally, it has the gravitas and intimidation factor it deserves. It's not supposed to be used perpetually to barely survive the hardest difficulty, it was designed to make you a walking tank, so on normal mode it's already balanced, because it behaves just as it should. Where Bethesda fucked up is in the amount of fusion cores thrown around. Not only did I spot Preston being given 5 fusion cores from grateful settlers, I found them in ammo boxes.
That's the unbalanced element right there. I shouldn't be treating fusion cores like a commodity, but they sell for quite a bit. What the fuck do I care? As long as I have at least 5 I have no reason to not wear power armor as a second skin.
Related to this is my hate for Bethesda's lazy difficulty settings. Higher difficulty = more damaging damage sponges. Why do people like this? You played Witcher 3 on the highest setting and here you are again, as faithful to your masochism as ever, begging for a bigger dick. I will never understand how people tolerate the tedium of shooting at the same target for a good 5 minutes. It's nothing more than a chore. At least this time it's the normal difficulty that's sensible. Enemies die fast enough for the gunplay to feel satisfying and do enough damage to keep me on my toes. I will admit the game is extremely easy at the start when enemies are glass dolls, but at this point (I'm lvl 22), no power armor means anything above raiders on the food chain knows how to kill. I don't play on new game+ in any Borderlands game for the same reason: bore chore. When it comes to simplistic difficulty alteration, as far as I'm concerned, nothing beats the S.T.A.L.K.E.R. series. Higher difficulty means everything is fragile. I just love the more frantic, realistic nature of it. It's not a chore, it's survival of the fittest. It also means gun choice is less about statistics and more personal preference, making any gun a viable endgame weapon. Fun shit; master difficulty always recommended.
WideEyedMan wrote...
the reskins are phenomenal
a sentry bot came screaming death and fire around the corner
Bethesda's writing team is trash, but their artfags are brilliant. Other than the super mutants (their faces are too normal looking; need more disgusting mutations), every enemy is beautifully designed. The sentry bot impressed me the most. I compare everything to Fallout 3 designs, and sentry bots are perfect here. They're large, intimidating, and cold hard killers. If that shit orders you to move out of the way, then meatbag, you best fucking move. Just the amount of detail put into them is ridiculous. Pro tip for anyone starting the game, go east from the vault to get a personal sentry bot. When I told him to travel somewhere and it was revealed sentry bots had propulsion boosters right out of an Armored Core game, jerking off was marked off my to-do list. Also, dragons to Skyrim are deathclaws to Fallout 4.
Why was something as obvious as renaming settlers not present? Everyone's named fucking "Settler." I can name my 50% more limb damage pistol "Crotch Crippler," but can't name settlers I mistreat after people I hate? I shouldn't need a mod for this.
Seriously, naming guns is the best.