Aai wrote...
Edit~ Anyone else get attacked by 3 old ladies with rolling pins?
So you have the Wild Wasteland trait. That's just one of the many encounters. Each one is a reference to something.
When you exit Cerulean Robotics, three elderly women named Irate Ida, Rancorous Ruth and Malefic Maude wearing Pre-War Spring Outfits and armed with rolling pins will attack you.
This is a reference to a Monty Python sketch named Hell's Grannies.
Now, on to the perks. I'll just go over the ones I think are really worth getting.
Comprehension - With the limited amount of skill points you could distribute in this game, getting one more point from skill books and 20 points from the temporary ones sounds awesome.
Educated - You can get this at level 4. If you get it as soon as possible, with two extra skill points per level, by the time you're level 30 this perk would have given you 52 more skill points to allocate.
Demolition Expert - I never use explosives, but +20% damage sounds pretty nice. There are 3 ranks to it.
Shotgun Surgeon - Shotguns ignore 10 DT = Riot Shotgun rape.
Commando - Most of the epic weapons are two-handers.
Finesse - A lot of weapons have a x2 crit. multiplier. If you at least keep your luck at 5, you'll have a 20% chance of doing a critical hit.
Silent Running - If you like to play like me, who is playing like solid snake, then this shit is awesome.
Sniper - A nice addition to commando
Adamantium Skeleton - I've never tried it, but I assume it would help a lot when playing on hardcore.
Jury Rigging - A must have. I can repair my remnant power armor with metal armor. That's awesome.
Paralyzing Palm - Very cheap
Grim Reaper's Sprint - Also pretty cheap, but they toned it down for New Vegas.
Laser Commander - Really worth getting for the energy weapon peeps.
My favorite companion perks are: Enhanced Sensors and Spotter.
It's especially easy to snipe people with Boone around, and it's even easier to know that someone is going to be in the direction I'm heading with ED-E around.
When it comes to perks that raise your skills, I don't think they're worth it. If you're responsible in your skill allocation, then such perks will never be necessary. Intense Training is a different story. You can use it to open up perks that weren't available to you before.
Also, the stupidest fucking perk to get would have to be Here and Now. How lazy of a fuck do you have to be to waste a perk on something you'll get soon enough. And as a result of being a lazy cunt, that person wasted a chance to get a perk that was actually useful.