So basically let's talk about Fighting game bosses and their size.
Here's some of the examples
The Big ones
Melty Blood: Actress Again:
Dust of Osiris
Arcana Heart 3 :
Ragnarok
Marvel Vs Capcom 3:
Galactus
http://www.youtube.com/watch?v=Tt8Zr4hkcAU
In comparison with those regular ones.
Melty Blood: Actress Again :
Aozaki Aoko
Shin Kidou Senshi Gundam W Endless Duel:
Gundam Epyon
Guilty Gear X2 #Reload:
I-No
I've been completed annoyed that recently every fighting game choose to make the final boss fight with a Giant Boss, to makes things worst the usual cheap attacks. When I fight the regular ones, I feel great even though I was beaten to a pulp, but at least they beat me with grace and beauty, not with cheap attacks.
So, basically I prefer to be ass-kicked with skills.
So, any opinions on this?
(I just played Arcana Heart 3, and found out about the boss...)