No trolling please.
it often bugs me sometimes as to why there are so many of us.
Should it? You like a franchise that happens to be popular, probably the definition of "entrenched success" in the video game world.
Can you blame Square Enix for slapping the FF name on largely unrelated games to get people to notice them properly? Would you honestly have given some games that you DID end up liking a second look if they HADN'T been part of the FF franchise when you first saw the previews or looked at their DVD case art? I'm betting that you might not have, when it comes to some titles.
Take FF Tactics, for one.
Anyway, Final Fantasy means different things to different people, and has come to mean different things as time has passed as well.
Back in the day, FF was attempting to break into a Japanese market UTTERLY dominated by Dragon Quest and Dragon Quest clones. DQ hasn't been getting a lot of mileage in western countries until lately, but in Japan DQ is gold. DQ is to Japanese pop culture what RICE is to Japanese Cuisine.
So in the early days FF had what was then thought to be strength of narrative. It had a strong story (whereas most DQ games were retreads of the same core concepts with minor changes) and characters. It was also one of the first RPG franchises that changed significantly with each installment. For example, FFIII and FFV were strong on gameplay and challenge, while FFIV and FFVI were strong on story.
With the PS1 FF was more of a "firsts" series. FFVII was the first to use 3D and was heavier on Sci-Fi. It was also the first to construct a ripe "franchisable" fiction. FFVIII continued the trend and developed a ripe, stats-customizable system and a stronger emphasis on unique characterization (Squall's Gunblade, etc.). It also had the first big "minigame", Triple Triad. FFIX was a celebration of FFs past, returning to swords and sorcery, and unique, one-of-a-kind character abilities.
On the PS2 FF was big on production values and more "out-there" concepts. FFX was HUEG on that, with a new, fully turn-based character system and big, party-replacing Aeons. FFX-2 was the first-ever direct sequel, and the first truly style-obsessed Final Fantasy game. FFXI was a freaking MMORPG (how "out there" from FF can you get?!), and FFXII was the first fully real-time FF game, with no random battles and huge, expansive worlds.
On next-gen systems, FF looks to be the "franchise" franchise, in a kind of meta realization of its ability to impact design. FFXIII is fully five different games and styles, all in one "FFXIII" universe.
In the end, more than anything else, FF is a concept series, and many of its fans recognize this as a large part of what makes it so popular.
Don't be sad that you're an FF fan, just be sad that there are a lot of FF "fanboys", and that so many people equate the game to its worst face.