Rbz wrote...
The problem here is the selling price. More work to produce better quality casual games will increase their selling price. Higher selling price as we all know, isn't an attractive sight to the consumer.
I think with the somewhat standardized prices for video games (I don't know about you, but over here almost all new releases are priced the same - and at an outrageous price to boot), it's not actually true that higher production costs = higher price for consumers.
Though what you say may be true, I don't see it like that the way things are now.
Rbz wrote...
Let's say you have some companies who actually think like you do and want higher quality games for their customers. If the other companies can get away with selling shittier games at the same cost (or at a slightly lower cost), then that's what it will mean to not have a reason to make higher quality games.
I think it basically all boils down to marketing. Not wanting to point fingers at anyone, but that holds true to some series in special.
Now, if you have a big publisher like EA, yeah they can get away with lower quality because their marketing is so strong usually. Small developers don't have the funds for that...
So, essentially you're saying companies are just catering to the consumers desires, which are shit games? Because that would be the implication if one were to say that shit games sell so much, because there must be demand for that right?
Guess that makes the system broken beyond repair.