ChrisBRosado123 wrote...
I also don't like the marriage of microtransactions and gambling.
these things are intentionally added
because they know people do this. I think it's wrong.
Yes. Gambling is already known as an activity that can easily coax human psychology into detrimental behaviors because of how attractive a potential reward may seem and how good it feels to win something, despite the system being rigged against the player. Casinos play up this whole luck bullshit to make people think that if they just keep playing, maybe luck will be on their side, instead of having those people see the games, especially slot machines, as nothing more than a bunch of numbers and statistics, where the payout is rigged, and that just because you keep playing on one machine doesn't mean that you will eventually profit. At least casinos pay in real money. Meanwhile, video games pay in fake digital bullshit that doesn't mean anything. Developers, and especially those fucking publishers, know exactly what they're doing when they implement a gambling system that uses real money to pay up fake shit, and I think less of them for it.
It's like Jim Sterling says, a lot of things people tend to dislike, like DLC, the F2P model, and multiplayer only, are not inherently bad concepts, and can certainly be done well, in theory. It's when those corporate cocksuckers at EA, Square Enix, etc. get their money humping reptilian claws on them do those ideas get turned against the consumer and exploited to maximize revenue for the corporation. DLC turns into cutting the game up, horse armor, and season passes, where people pay money to companies for a promise to get content that maybe isn't a bunch of shit later. DLC done right? See Bloodborne The Old Hunters for more info. Multiplayer only can definitely be great if it's substantial, fleshed out, and actually worth the asking price, despite not having a singleplayer component, but EA turned it into Star Wars Battlefront, where the game is pretty, but mediocre, and is lacking in content despite being a fully priced game. Likely because that content is going to be sold later as DLC.
F2P has definitely been done well. Ever play Warframe or Path of Exile? I managed to get hours of free entertainment without it feeling overly tedious or grindy. To circle back to what the OP is talking about, now I'm seeing more and more of aspects of the F2P model encroaching into paid retail releases. I know EA jumped on that bandwagon, and it seems like every big release by Square Enix has mictrotransactions. Microtransactions in a $60 game? Go fuck yourself. Right now it seems mostly sequestered in the multiplayer component. I find that borderline acceptable because I don't care about multiplayer, but a strict principle of mine is to boycott any game with microtransactions in its singleplayer. I will never tolerate this. The psychology behind free to play is about testing your patience. It's about fighting against you with a grind while dangling a carrot right in front of you the whole time, saying, "Don't you want to avoid this? Don't you want to have this now, not later? Come on, stop grinding and pay."
Now apply that to singleplayer (also works for multiplayer, but like I said, it doesn't piss me off that much), where you have a game with an in-game currency of some sort, probably in the form of resources. Apologists for this horseshit would say, "Don't like it? Don't buy it." Not sure how they could mouth all that off with such a giant corporate cock in their face cunt, but that assumes that the game's integrity wasn't compromised by the microtransaction system. It assumes that the game wasn't tweaked to play up that F2P psychology, "encouraging" players to spend money to expedite the tedious gameplay. Why should anyone trust any of these corporate cunts to not fuck the game up all just to get more money out of it? Look at Dead Space. That series was fucked because EA wanted to overhaul the normal system into something more resource based with Dead Space 3, and turned the progression system into a resource grind, where you could even send out a stupid robot to gather resources in an area. They then expected people, in this singleplayer game (I know it had co-op, that's irrelevant to me), to pay for resources. Back in the day, instant resource gathering was the domain of cheat codes.
>Microtransactions in a paid game
Not even fucking once.