SeriousSAM wrote...
your shiting me, you havent play KOF 12?
you missed out KOF 12 was great it kick backed to basics with an amazing graphics overhaul. 12 was so noob friendly that people who didnt necessarily play fighters felt like they could take on anybody. Simple game play, responsive commands, with new gimmicks. deadlocks to be able to clash with any attack without taking damage. the Critical Hit combo, for amateurs button mashing to get cool combos, for experts doing more than 50% damage. over all KOF 12 i say is one of the best fighting games out right now.
Which makes things sound good, but a lot of ideas implemented in KOF12 ended up not working, and the mass majority hates the game, and for good reason: new players found it shallow, and the changes turned away the veterans. The gameplay literally became too simple and a shadow of the previous games.. Deadlock/Sousai I had no problem with, and as a matter of fact, you DID take damage on clashing, to prevent people from simply clashing with everything instead of taking chip damage. Critical combos were an extremely stupid mechanic.. Once somebody's bar started flashing, one guy plays runaway while the other desperately tries to land a point blank counterhit. Not to mention the damage output was simply outright retarded. Despite all this, the
key problem is that key elements of KOF were thrown out of the window.. CD blowbacks on block, hyperhops, a majority of movesets were dropped and incomplete, loss of far/standing normals, and so on, along with the trash netcoding made it an unpolished and unfinished wreck with a pretty interior.
If you're going to get back into the series, your best bets are 98 Ultimate Match, 2002 Unlimited Match, KOF XI, or KOF XIII when it releases. Hell, even NGBC is good in that regard.