I'm actually not at all surprised there isn't a topic on this seeing how XII fucking bombed, I was hyped for XII until it actually came out and was, by all measures, a fucking unfinished beta, but am willing to give SNK another shot with XIII. the games producer mentioned that if KOFXIII does not succeed, it's over for the series entirely. If true, I find this to be a huge slap in the face to all SNK fans -- not the best way to reach out to the community, but then again, SNK went bankrupt once.
Anyway, here's is the gameplay system info from CYBERFANATIX:
EX Mode - Characters can do new “EX” specials and supers by using up their power meter. EX versions of the moves can have various effects ranging from multiple hits, invincibility, hit detection after move hits, and in cases of some projectiles- faster speed, penetration. Most, but not all moves have an EX version.
Hyper Drive Mode – When the drive meter is at MAX, you can go into Hyper Drive mode, which lets you cancel all normal moves, command moves, and also lets you do infinite drive cancels for a limited time. Kind of identical to KOF 2002’s MAX Mode.
Drive Cancel – It allows for players to cancel a special or super into another one. Requires the use of the “drive meter”. EX moves can be used.
Specifics:
* Kyo gains an aerial Orochinagi
* Terry regains Buster Wolf
* Yuri’s EX Raiouken can shoot 2 fireballs
* Athena’s EX Psycho Ball does 3 Hits
* Mai has a Ryuuenbu feint
* Kyo can cancel first hit off df+D
* Kyo’s Shiki Kai “juggle height” is restored
* King can also do an Aerial Venom Strike
* Zooming in from KOF XII is taken out.
* It seems Guard Attack is taken out in favor of the Old Guard Cancel Knockdown
New Stages:
* England
* Brazil
* India
* Japan
Here are some videos taken from SNK Playmore's KOFXIII Preview Event.
click
here for KOFXIII screenshot gallery. Also, as pointed out to me, Athena has a Haruhi Suzumiya color palette.
SNK, just give me Kula or give me death...