lollercookiez wrote...
I hope that the Charger is a little more balanced. He's quite powerful and I hope that he's like semi-rare in versus mode to get.
Quickly "balance" (Read: nerf to death.) something that's powerful (Read: dropping dead before reaching anything without even requiring good firepower.) before something in that game could be a challenge.
More detailed demo impression:
Weapons:
L4D2 uses the shoving exhaust mechanic from L4d versus - that's good, except that it's compensated with melee weapons which serve the exact same purpose but with the side effect that you now can kill tanks with it. The game gets
even easier than the first game.
Infected:
Jockey is cool because it
might create situations where you actually have to aim for a
small moving target, the only instance in both the L4D games where I'd actually have to look at the screen while shooting. What makes it the most dangerous is the fact that it gets free damage in the time where you switch from melee weapon to a gun (Because you have no possible other reason to use one.)
Spitter is too idiot proof, both where she spits and where she dies have huge delay of when the damage actually starts to kick in. The fact that I ran up to her from half a mile away, having her spit at me and then slashing her to death and getting away without taking a single point of damage made me sigh. She might be a interesting anti-camping mechanic, but why would you camp in a corner against horde rushes if you run around with katanas and frying pans with
ridiculously huge areas of effect - now if they replaced all of the time survival events with some kind of gauntlet I don't see anything great about such an infected. If not, having her in maybe one or two situations in the whole campaign where you actually have to recognize that she's even there is obviously not enough.
Armor zombies get just as knocked away from shots and melee as every other zombie and are therefor not the slightest threat, it just might happen that they're the last one standing after you tear through a horde.
General:
I like the graphic changes and the general theme so far, I'm also curious about the other campaigns. L4D at first gave me the impression of Valve trying too hard with their survival horror. It took me five minutes of carefully treading and approaching until I went "hoookay I'm just gonna rush this now.". L4D2 takes the ugly and mixes in something of the funny right away and I like it.
I had quite a bunch of problems with L4D and I also have them now with L4D2, that was to be expected - nonetheless it's a great game in terms of entertainment because it's a four player co-op shooter and that's what makes it interesting. In the end I'll rather put my money into Borderlands though, because while L4D2 is good in terms of being a sequel, it let me down big time in terms of being a stand-alone game.