KLoWn wrote...
Yeah let's flame Nintendo for being innovative!
Trying new things suck anyway, like when they put a joystick on their N64 controller and everyone else started copying that, or the rumble pack for that matter, what assoles.
D-pad ftw! AMIRITE?!
Innovation is a great idea. The effects of it, though, may not be so great. The WiiMote does not offer anywhere NEAR the amount of control that the XBOX 360 or PS3 controllers give, and thus severely cuts down on the ability for games like God of War, Dead Space, or any type of simulation to be successful. On top of that, the actual motion sensor of the Wii can be quite spazzy.
What we've got now is a "console" that has a whole bunch of games that can loosely be defined as pure fun. A lot of people say that's what games are supposed to be. But that's not the way I see it. I feel that the Wii has taken the current ideology of video game design and thrown it out the window. Hooray! Innovation! I've got no problems with that. Breaking the mold is something we as gamers see too little of nowadays. But the problem, as I see it, is that they've brought back the design approach of the 8-bit and 16-bit era. Again, a lot of people would say that those times were when the truly great games were released, but seriously, those games were the Dark Ages of gaming.
At the time, games like the Legend of Zelda and Final Fantasy were wonderfully innovative. However, take those games and put them under modern evaluation, and the only thing that they stand out in is nostalgia. But I'm getting off track here.
Back in the days of the NES and Atari 2600, followed by the SNES and the Genesis (no the Atari 5200 does not count), we saw an ever improving library of games thanks to plenty of innovation. The thing was, though, that the controls kept improving. We could do more things with the controllers of the SNES and Genesis than those of the NES or Atari.
The Wii, while a promising concept at first, has developed a control scheme almost entirely around motion sensitivity. The problem with this is that there are many actions which can't be done through a motion controller.
Say you wanted to play an Armored Core game. There is absolutely no way that you could pull it off with a WiiMote unless the game was so completely dumbed down that it's practically not the same game. Motion sensing as an individual control scheme is hampered by these problems. Project Natal looks like it wants to correct the limitations of the Wii, but from the videos I saw, trying to play a mecha game or something of that ilk using that kind of technology is going to be pure hell. Due to the most likely immense technology involved, games using that technology will probably be much more expensive as well.
Motion sensing on its own has not produced good results, IMO, but that's not to say that it's a complete and utter failure. The sixaxis control of the PS3 has limited success, thanks mostly because it's part of a much more complete control system.
As I said before, motion sensing in gaming may be the future of gaming, but I've yet to see a significant trend of games that shows me that the technology allows for good games to be made.
In short, I applaud your effort Nintendo, but I hate the final product.