purifier wrote...
Azuran wrote...
GSDAkatsuki wrote...
Kais86 wrote...
You don't play Metroid for difficulty, you play it for the catharsis of being an invincible, unstoppable, killing machine, especially when Super Metroid hit. The only one that provides any sort of challenge after that is Fusion, and the part in Zero Mission where you don't have any armor, and anyone who knows anything about stealth and platforming will walk through that like it's nothing. You also play to see Samus take her armor off.
I play for challenge because it proves your worth and what skills you have.
You're playing the wrong games then buddy. Metroid is all about exploration and discovery and not shooting.
Also, why are you comparing Metroid to Megaman? Both of those series have nothing in common.
Except for the fact that they both have blasters for an arm and are set in a sci-fi world and are/have robotic parts and are platformers. No, they have nothing in common.
Inow. I guess I should have worded that a bit better.
Gameplay wise, they're both completely different experiences. In the Mega Man games you have to fight your way through various baddies and obstacles before facing a boss at the lend of the level. Classic platforming in other words.
In Metroid, you're dropped into a massive world with no idea what to do first. It is your job to explore and find power ups that help you get through the game. Also, Metroid games are more of an action adventure than a platformer.
Also, Megaman games are known for their punishing and sometimes cheap difficulty. Metroid games are known for being short (this only applies to the classic ones though). The main challenge comes from beating the game as fast as you can. They will never get any harder than that.
Their small similarities is not enough to make up for their differences.