SeventySevenMillion wrote...
Andy 117 wrote...
It's not even a game. It's a sandbox! Five games amount of work was not put into Minecraft. You could argue that there's five games worth of
play in it, but not five games worth of
content. What has been made for Minecraft and placed in the game, outside of player interaction, is barely a game. A game in which you basically have to create your own fun does NOT deserve a $20 pricetag.
I mean, even
Trials: Evolution has better user creation tools than the WHOLE OF MINECRAFT, and it's $15, AND comes with
actual gameplay. Minecraft's 1600MSP tag is a joke. A goddamn joke.
How hard is it to scroung up $20? You make it sound like it costing you a
paycheck. and your first born child.
MineCraft (On both PC and Xbox) costs 20$, 14$ if you bought it in Alpha/Beta. Game pricing is pretty much based on age, and either if its Digital or Physical so pricing is null.
MineCraft also has a TINY development team, Most arcade games that sell well enough are all large title games, huge teams to make them, and are done in about 5-9 months, (Also depending on the team) You play them once and you're done with them.
Minecraft content? Mods=Unlimited, MineCraft 360? DLC for Texture packs, mabye an update to what the PC has, Possible popular mods moved to the Xbox...
points is, You can play minecraft for months, and still have more to do, I've played probbably 4-6 hours with other poeple? and well more than 250Hrs in a single world. If you got Trails: Evolution (Fun game btw) and played about 30~ish hours, you probably got your money well spent out of that, a very good deal.
Play Minecraft for 400+, Make something that you like, made yourself, and worked for. You just stole that copy of minecraft, should donate to charity, and leave a tip.
Hey, I bought Minecraft in Alpha, like everyone else. What I'm saying is that Minecraft does not deserve a higher price than other games on the Microsoft store, not that the game doesn't deserve a high price. I just feel that the actual content
in the game made by the
devs doesn't measure up to $20 worth, and I don't really measure user-created content as actual content.
My real problem with Minecraft is that Microsoft is so obviously giving it privilege that other devs haven't received. Higher price tag, more prominent advertising, and giving Mojang day-to-day stats on the sales instead of month-to-month like most devs get. It's not the sort of thing a late, minimum-effort port deserves; it is no better than the best of the best on XBLA. I've always had this problem with XBLA, mind. Games like Braid and LIMBO get hyped up while
Super Meat Boy, a superior title, gets shafted - alongside a contract that forced them to rush the release. Call it tall poppy syndrome, call it communism, but I really think Minecraft should be treated no more special than any other top-tier game on XBLA. It's not a case of not being able to afford things - it's a case of, for that money, there are better investments than Minecraft.