Nhezu wrote...
Believe it or not, a good way to start new weapons is see how some people use it. In Monster Hunter Freedom 2, I was your typical all around long sword user, but by the time Freedom Unite came out, I was the head's on Hammer Timer. SnS is always a good weapon to start off and usually becomes everyone's flexible weapon of choice as it is the fastest weapon that has a blocking capability, in addition to being able to use items when unsheathed.
Just because I feel like going in depth, I'll give you a run down on what the main uses are for all the weapons.
every 1 opinion is different for weapons, mine is (on MH3)
Sword & Shield : average damage dealer, great supporter while still packing good offense, and have the quickest combo starter. SnS IMO are not my type of weapon, it can't break things when monster are big and their parts are unreachable, and they were too fast to kept their combo stay in 1 part of monster, since the damage differs on where did we hit monster parts
and i never was a good supporter in online, so i rarely use SnS
Great Sword : great damage dealer, great part breaker, and 1 of the fastest killer in MH3
GS : unlike SnS, forces its user to completely watch their surrounding, learn when & when not to charge, and can break alot of part easily due to their high vertical reach & ability to deal single damage on 1 time. GS was the fastest killer in previous MH due to their charge, which make their ATP become 1.13x than their original power, although you can only have 1 charged attack, i did mention that monster part take different damage rite? and GS can deal that HUGE damage in 1 part, which if it hit monster weakest part, it is almost guaranteed flinch (monster steps back), but MH3 monster weakest part are harder to hit than any previous MH, but this issue are fixed by, monster are much slower than previous MH and i mean MUCH slower, their hitzone, (when they attack, some attack will just hit you out of nowhere even you already out of it) are much smaller, not to mention their part are almost equally distributed than previous MH (like hitting rathian neck than hitting rathian head doesn't really differs that much)
Long Sword : average-high damage dealer, have the widest attack range, 1 of the fastest killer, but also the slowest killer
ah, all i can say is, each LS user are REALLY different, those who never aim, those who aim & know where and when
LS allow you to charge its power by 3 time, using their spirit slash
it is advised to fully charge the bar below your stamina, then start using spirit slash, and only spirit slash until the bar start going down again
you can make you gauge stay where they are by using normal attack occasionally when the gauge is full
you can amplify LS damage only by using spirit finisher, the last combo in spirit slashes, and you have to hit something not friendly with it, not your friends
why in start i say there are 2 type of LS user? BECAUSE my friend, almost all LS user dies VERY quick, or usually the 1st to die, and did i say wide attack range? its also fast, and stops your friend attacks if they manage to got hit by this user
almost all MH3 player i seen so far are LS user who play like this, they never think about team work and think they deal the damage, they did, if they use the right LS, and about 75% of them didn't
i do see some good LS user, who think/ never hit their friends, or know when & not hit their friends, i'm on the this list, but i dunno how to deal damage as good as some ppl
hammer : jack of all trade, master of KO, and 1 of the fastest killer in MH history (as in all MH)
hammer, like great sword, allow you to deal great damage by single hit, and unlike GS who have to remain in 1 spot to start their charge, hammer charge are weaker, but can be re-aimed since you can move while charging
and most of hammer hits dealt KO damage when they connect to the head/face of monster, and this KO will bring down enemy every once in a while (monster are more resistant to take another type of status effect after they already got 1)
and on that moment, hammer can choose which part to break, or hit the weakest part to deal damage on its own, and while it slow, it is faster than GS, have more power than GS, and able to deal exhaust status
you do realize most of hammer attack deal this KO status, when they hit the face, but when they doesn't, they will deal exhaust status, while hitting face deal both KO & exhaust
exhaust damage allow you to tire out monster, they will be slower even compared to normal mode, stops attacking most of the time, and stay in a trap much longer than it supposed to be
not all hammer user are your friend tho, again, those who aim and those who doesn't
but hammer have more type, those who don't know shit
not all monster are weak on their face, and these who don't know doesn't realize this, and usually hard to taught them to stop doing it
lance : jack of all trade, master killer, and really bad at breaking stuff
lance get HUGE upgrade, or 1 upgrade to made all weapon upgrade seem useless, that is called counter
unlike previous MH when you have to block and release your block to attack, MH3 lance allow you to block, then launch another attack after you block an attack
it is advise to block 1st when you use lance, every monster in MH have 1 weakness, their attack only hit once, which mean, even after you got hit, you can't get hit again until you completely stand, and lance shield allow you to make it as subtitute, example: you can never got hit by rathian charge after you block it, even if you seem to still inside her, while it doesn't stop charging, it will hit you if do another type of attack tho
the old lancer method is to use this moment to counter and damage monster before the next attack, and counter in this series allow you to keep attacking since it can cancel your attacks, you do realize some attack on this game can be cancelled by roll, rite? where lance use step to stop it, and on MH3 it allow you to use counter to stop it and allow lance to keep attacking while monster is unable to attack you
but really, 1 of the VERY base knowledge of lance is, DO NOT USE LANCE CHARGE unless you are sure you are not hitting anybody & need to use it as mean to approach monster
lance issue is it kill so fast that it tend to kill something 1st before it break enemy parts