DCDesty wrote...
StrayDog wrote...
Zombies have put the hurt on us this round. Just look at the population stats, their dead/living(unliving, whatever) outnumber the humans' side by about a 100.
I think a lot of it has to do with the infection skill and starting off with a 1000 SP. Practically every zombie has leveled infection.
I believe this is the way it should be ... zombies infect people, if they didn't they'd just be stupidly slow and weaponless for no reason
that's the common reason
but the
real reason is zombies have the bonus 1000 SP too +
meta-gaming. all the zeds class up TOO early in the game, well some noob citizen need some normal zombies to level up.
and they zombies only one mission: destroy anything.
while humans must
-protect resource buildings
-REbuild ruined buildings
-complete the vure
-slow down the zombie horde
see that.
playing for humans is like a "normal difficulty"
playing for zombies is like a "easy difficulty"
and to make it harder humans MUST work together, while zombies can just "eat people alone"
and look at how the conversions work.
zombies are easy to infect someone,
while a human inject is still hard only 30% hit rate and the antidote can still fail to cure him.