Tsujoi wrote...
The dialogue choices remind me of ME.
How is the combat confusing to you? If seems pretty basic mmo stuff, but with a cover system.
Yea, it seems to be pretty much the same, I mean, the interface even looks almost the same. I'm just wondering how well it will work with an mmo if you have to watch through all the sequences. I don't wanna seem like the impatient gamer, but there seems like it's gonna be a lot of standstills waiting for the quest to be explained. Seems more fit for single play, so I'm interested in seeing how it will turn out.
Also, the choices. If they said it, I didn't catch it, but it seems pretty random if different choices leads you to different play. Pretty awesome, all players will experience the game differently, but I'm wondering: if one player (in solo) makes one choice in a quest while the other player (also in solo) makes another choice, can they later form a party? Since they don't have the same storyline I mean...
Basic mmo? Wll, sure, except for the fact that the target lock doesn't seem to matter, you can still shot whoever gets in the way, while in most other games the attack passes right through the chars not selected (unles it's an AoE ofc). Confusing isn't the right word perhaps, but at least I haven't played a game with this sort of combat.
Close related perhaps, but not the same, it's not the system in Wow, not the system in Lineage, and most other mmo's use the same system as either one of those. While the usual systems is said to be real-time, this would be more like super-real-time with high-reality?
Longevity wrote...
Wait so is this like prequal to KOTOR? Because I love that game one of my all time favorites.
Nah, this game takes place 300 years after KotOR, so I guess it's more like a sequel.