Sound
The soundtrack was composed by Jake Kaufman - it's absolutely FULL of 90's and 80's (in the good way {if there is one}).
The overall sound effects sound very well too; punching bad guys (or your partner), explosions from barrels, the
shitty brilliant puns and one liners ALL sound very satisfying.
The game knows
exactly what song to play to get you pumped for every moment.
Graphics
The graphics are VERY detailed; 2D art looks masterfully drawn, the 3D art looks great and carefully done, AND EVERYTHING IS FREAKIN' BRIGHT!
They didn't call this game Neon for no reason, it's VERY bright - and in some cases, very stylish.
While I was playing, I tried to find anything that looked like it was done poorly or lazily.
I couldn't.
SOOOO much care and effort when into making the visuals look outstanding!
Gameplay
This is where this game excels.
I know this phrase is said every 5 minutes, but it suits the combat in this game perfectly: very simple to learn, tough to master.
The new 'bro-five' system adds a whole new layer of strategy to combat. Push up on the right control stick, and you'll split life bars with your bro, right or left on the stick, and both of you will get a damage buff.
Down on the stick, and you'll psych the other player, causing them to faceplant on the ground.
"Hey bro, give me some of your HP!"
"Okay! *wind up the bro-five*, *psych* no fuck you."
Also, the bro-five swaps your locations. This sounds like a bad thing, but it's actually a very good and important thing.
One player can be directly in front of the boss (with low HP), and the other can be next to a bunch of mods (with high HP).
They can bro-five, giving each other a damage buff - OR split your HP, and swapping locations. It brings a lot of 'meta as fuck' moments.
Bro-fiving also makes for some pretty rad moments; there isn't anything better in a video game than bro-fiving with your bro across a flaming death pit, then kicking the shit out of Abobo, and throwing his ass down a pit.
They also added a new layer of combat, you can pretty much select an active (special move), and a passive.
You can upgrade both of them, but it adds such a subtle amount of damage/buffs that it almost seems pointless to upgrade - which is a good and a bad thing.
You can semi-quickly find all the passives and actives (by picking up tapes enemies drop, or buy them in stores in-game), and experiment with them all to find your favorite build.
You can focus on unlocking all the actives and passives, not worrying too much about upgrading them.
Final thoughts
The game took my brother and I
2 hours to beat. This sounds like a bad thing, but again,
it isn't at all.
It's 2 hours of constant excitement, laughter, bro-operation, space, brillaint music, carefully crafted graphics, and fun gameplay.
Not to mention, every 10 minutes, the game is throwing new shit at you.
I'm not going to spoil anything, but trust me when I say me and my brother were
damn near constantly saying "I didn't see
that coming!"
For the people who are curious,
watch a bit of this boss fight (the game runs at 60 FPS, their capture program was just slowing it down).
The literal only thing holding this game back from being a perfect game (for me) is the Rocketeer enemy.
They hang out on the air, and you don't have a decent anti-air move.
SIMPLE FIX: have something like a street fighter Shoryuken, or Akuma's anti air special (special II, I believe) thing from Street Fighter 3.
There is no decent anti-air move in the game, unfortunately.
Final rating 9.5/10
Despite my praising this game, the Rocket chicks REALLY hold this game back - they turn a fun fight, into an annoying one.
If you can get past that one thing, you'll find a game bursting with enjoyment, originality, colors, and the word 'bro' - and at the end of the day, that's all anyone could ever ask from a video game.