There's a number of Hentai games I could list, poorly crafted fighter's, side scroller's, and rpg's... Literally feels like the person making the games didn't bother to try playing it themselves after they were done, or just said "fuck it, it got sex scenes so this should be good enough"...
But if I were to pick out of console games...
Any of Squares Enix ps3/xbox 360 jrpg titles... but I couldn't complete those games...
Spectral Force 3... though I didn't finish that one...
Any of IdeaFactory for ps3... though I couldn't finish most of those...
Agarest War... didn't finish...
Rumble Roses... so empty... so repetitive...
Dead or Alive: Xtreme Beach Volley balls (series)... so empty... so repetitive...
Atelier Iris 2... so... unimaginative (outside the main conflict between the protagonists, everything else was so hollow feeling, though was the same case for 1 and 3 for me too.
Suikoden 4.. without having played the first 3, I was completely lost towards the cast of characters, and with the protagonist being a stand in for the player, I couldn't invest in anyone. The game didn't work as a stand alone...
For it's battle system, based entirely on luck, I'll add persona 3/fes... their is no logic to leaving the retarded A.I. in control of 3/4s of your actions...
Samurai Legend Musashi... The ending felt like a huge... After investing so much time to beat annoying bosses, the players efforts felt completely undermined by the ending.
Muramasa: The Demon Blade... The story felt lazily crafted around the game play... I only completed the female half but... I could easily sum up the story as "an example of Stockholm syndrome".
For it's ridiculously disproportional fire fights and and obsession with turning the game into a movie, Max Payne 3, I had to replay some parts so many times I almost tore my remote in half...
Disgaea 3 was incredibly disappointing, consistently feeling like a boring rip of the first game, character wise, especially the protagonist. Story was so scattered and unimaginative, bunch of school related stuff with a demon world theme... Level design was a pain to overcome (in comparison to others). There were some interesting things, but they are barely addressed. After playing 4, it just reinforce my dislike of 3. This is also when they started ripping out extra characters to sell them as dlc... That really hurt my impression of it too.
Saint Row (the first), a shitty bug, saved over by an auto-save, prevented me from finishing the latst leg of the game... I was stuck in a gutter, in the ground, unable to run up a ramp, completely unable to move...
Pokemon snap... is an explanation needed?
to sum up, I have a hard time ending good games...So I really don't think I have a lot of bad games I've played all the way through... But I guess I'll use Muramasa: The Demon Blade... Repetitive and annoying battle system with hollow characters and story juxtaposed against such nice art and so much possibility. After the battle system and the art, it felt so very empty, I really wanted to like it too.