Kuroneko1/2 wrote...
I think Persona 3 and Pokemon's battle systems are one of the least complex. Where sheer power, or sometimes the right element are enough to win the battles.
In FFX you have to depend on defense breakers, haste (or slow on the oponent), shields and magic shields, overdrives, etc. I find it the most complex battle system in rpg's (that i've played).
You see, my opinion of FFX is that, while you certainly
can use moves to break the opponents attacks/defense/speed, it isn't necessary. Using the Attack command solves 90% of your problems. I also want to point out that the same can be applied to Pokemon, but that's only against the CPU.
Kuroneko1/2 wrote...
I find pokemon and persona 3 very handicaping.
In pokemon, either you or your oponent is handicaped, depending on the element of pokemons you/he has.
Ah, but you see, a number of Pokemon can learn moves that make one think twice about doing simple type-matching like that. A Water Pokemon with Earthquake isn't going to be so easily taken down by those Electric and Grass-Poison Pokemon. You can switch out Pokemon, but odds are your opponent is going to anticipate the switch and what type you are switching to. So your opponent gets a free shot, possibly taking out the Pokemon that you thought would save you.
Kuroneko1/2 wrote...
And in Persona 3, not only can't you control your allies, but if the main character dies, it's instant game over.
I was just using P3 as a well-known example. P4 and Digital Devil Saga have similar systems but they let you control your allies, and in the case of DDS your entire party has to be wiped out to get a Game Over.