Games journalism is my prospective career. I've met a few well-known writers and interviewed one, had a piece linked on a respected site. I'm actually pissed that I've been ill recently as I missed out on meeting Ken Levine. I don't mean that to be impressive, it isn't, just to lay out that what little I'm about to say comes with a vested interest.
Games journalism has a lot of unique problems. Games are still developing, and as a unique form people are still exploring how best to write about them, just as developers are still experimenting in their creation. Such a huge proportion of the readership is online, more so than any other entertainment industry, which means there is less public or official scrutiny, no arbiter to maintain quality. And games journos are possibly the lowest paid professional writers with the fewest job opportunities. These last two factors make cozying up to PRs, getting free stuff and going on trips for a good word both incredibly tempting and easy to fall into.
What you also have is some tremendous writing and writers going against that. Rbz has mentioned a few sites, to which I would add Eurogamer (
Simon Parkin and
Christian Donlan, in particular, could be writing at the top level in any field). The New Statesman crop up with great articles on a regular basis (
Helen Lewis and a host of guests - Leigh Alexander an example). The Guardian's Keith Stuart writes excellent features when given the space to, but it's the same kind of content that makes up the whole of the superb Edge Magazine (which I think you can get digitally outside the UK - well worth it). PC Gamer have some very talented staff writers, and occasionally put out a stellar series like the adventures in Skyrim from last year. I don't think Jim Sterling is the most naturally gifted writer, but his Jimquisition video series for The Escapist always nails the latest big issue. Grant Howitt and Rich Stanton are freelancers worth looking up. Penny Arcade is occasionally brilliant, too, and their PA Report compliments RPS' Sunday Papers as a compendium of the latest and greatest games journalism out there.
Even Kotaku and IGN aren't always that bad. The former have just recently done their bit revealing the SimCity server requirements as patently false, and IGN get some good freelancers in from time to time (generally when they can afford to pay them, which is rarely). But it's tough, because when the pay is so poor, you have to really like games and one bedroom flats and not having a family. Unless you moonlight in proper writing, or do a Kieron Gillen and become a hugely successful comic book writer, that's all you'll be finding for at least the next 10 years.
The Randomness wrote...
Agreed with Rbz on everything, ESPECIALLY this. It just seems that review sites are mainly for indoctrinating now, I was hyped up for all these "9 and above" reviewed games, but I always ended up disappointed. The first Bioshock being my first step in being an idiot with buying games, it was a borefest and the only thing that made it a good game, was the fact that the first half was a great plot twist. After that? It sucked a lot. Nowadays I judge video games myself and from there decide if I should buy it. I do listen to AngryJoe since he has lengthy reviews and love what he covers and how he does it.
You can't immediately say that because a writer ranked a game highly, and you subsequently disagreed with him, that video game reviews are inherently untrustworthy. That's bullshit. The critic is only their to provide you with their measured opinion on a game. They will hopefully try to explain why they felt a certain way and what prompted their review score in the fullest possible detail. If the prompt for you buying the game was scrolling down to the score and oh, it's a 9, where's my wallet, that isn't anyone's fault but yours. If you read the review in its entirety and thought, 'I like the sound of that' and then it disappointed you, maybe you've misinterpreted, maybe it was badly written or misleading. But it is rarely the writers fault. They can only tell you what they think, and you have to make the conscious decision, based on a variety of evidence and input, to trust them.
My acid test for reviews is if they said anything negative that was at all significant. In my opinion, there is always one bad thing about a game that warrants mentioning. Watch IGNs Mass Effect 3 or Skyward Sword reviews for a lesson in how to kiss ass. I reviewed both games in launch week and - despite really liking both - would not have enough fingers for the problems I noted.