Firstbornnyc wrote...
The only grip I have with that list is the save anywhere anytime, specifically in RPG's save points are more often than not a indicator of a upcoming boss battle or CG scene,and in more than a couple alow you to use tents or other hp/mp healing effects for your party, nothing i hate more than running up on some godlike boss after two hours of gameplay getting beat then having to start waaaaaaay the fuck over in the last town i saved.
QFT. I don't mind saving any time/place when it's on the main field, but save points in dungeon are a courtesy that I don't mind. In fact, when they give you a free hp/mp refill as part of the save, I love it.
Ex: Grandia, Legend of Legaia, Legend of Dragoon
Bad Saving: MOTHER FUCKING DRAGON QUEST GOD DAMMIT
I love DQ to death, but there is no (repeat: NO) warning for boss fights. And when they have a tendency to OP their bosses, it's irritating dying and REPLAYING TWO HOURS.
*endrant*
..sorry..