ZeroOBK wrote...
@ WhiteLion: With regards to NGE, I never saw the Angels vs. Humans thing as the major point to the show. To me, it is an analysis of the psychological aspects of the characters set against a war-time-like backdrop with the 'philosophy' focused on humans as a whole.
As for Death Note and Trigun, that's not really philosophy (though that's a small part of it), but rather it's characterization. Certainly a character's philosophy about life is part of his/her personality, but it's hard to say that it's a philosophy all on its own. The 'philosophy' of the characters aren't really the major point, and they're only subtly touched upon. Code Geass has fairly similar characterization, but I wouldn't call it 'philosophy'.
To me, NGE watches too much like a treatise and too little like a compelling story. It's presented as a combination discourses, platitudes, and allegories/symbols. In the end, I can agree with you that it is much closer to pure philosophy, but it makes for poor storytelling. I'd rather get my thought provoking philosophical ideas from reading Plato(or whichever philosopher one admires).
Thus, if NGE is your definition of a "philosophical" show, then by your definition, I probably don't like philosophical shows.
Of course, another problem results in defining philosophy. If we define philosophy as the notion of examining an important issue and saying intelligent things about it, then I don't think overt pure philosophic literary works have a monopoly.
Consider: Ralph Ellison's "Invisible Man" is probably around the same area as NGE on the pure vs. applied philosophy continuum. The writing is flowery, obscure at times, and the actual narrative is heavily overshadowed by symbolism, discourse, and the like. Moving toward the middle you have "Lord of the Rings." It has a decent share of symbolism and discourse, but it is always in the backdrop of the narrative, and the points that Tolkien wants to make about humanity and human nature are made mainly through the things the characters do and say rather than the things they perceive and think. And on the extreme other end you have something like Kosiński's "The Painted Bird" where the writing is stark and terse, symbolism is rare, and his points about the world and human nature are made almost entirely through actions and situations of the characters in the book. What few speeches that one finds are tangental to the main philosophical points of the book.
I don't think any of these methods is more valid than the others for creating a thought provoking work with an insightful message, I just happen to find the method used by NGE and Ellison much less compelling and enjoyable. And of course, the themes and messages seem much weightier when the work itself is compelling in addition to being insightful and intelligent.
Death Note is actually full of philosophy. It emphasizes the whole show and defines every characters motives. I'm actually not a huge fan of the show, but I have watched it all the way through and realize there are constant plays with philosophy of ethics. I mean, I could make a nice list of the top of my head of driving philosophies, in cluding, but not limited to, duty ethics, justice ethics, consequentialism, deonotlogy, kantism, persona (more psyche then philosiphy), rationalism, debates on free will and corruption, etc. I mean, good luck with finding that much in a video game.
Tri-gun was pretty hollow.
You'd have to explain to me why you make a long list of philosophical points pertinent to Death Note but claim Trigun to be completely hollow.
Trigun features justice ethics, idea of innocence, utilitarianism vs. idealism, moral culpability, consequentialism, egocentricism, etc. In both Death Note and Trigun, important characters generally have well defined value systems that they advocate and fight for, instead of the vague notions of good, justice, friendship, etc that one would see on something like Dragonball Z. The clashes between and within these value systems create the philosophical examinations of the show in Trigun and Death Note. One can ask interesting questions about pacifism, capital punishment, the worth of life and the rights of judgment. Friendship vs. betraying one's friends and allies in abstract, or destroying the world vs. not destroying the world don't give you much to work with.
Getting back to the subject of actual RPGs, I got the Star Wars game, and while I don't have any opinion on the story yet, it's wildly fun to play.
I also do plan to play Xenogears sometime this year.
Personally i think your expectations might be too high for whats currently out right now. It may be possible that your storytelling RPG needs will probably be fullfilled somewhere in the near future but after reading some of your comments you've pretty much played what RPG's have to offer.
If your hoping to find story of equal or greater value then MGS4,well tell me if you find something but i dont see it happening. This was the final of a long saga so of course the story is gonna go through the roof, so i doubt that any RPG right now would be the "kojima" game your looking for. So i guess you just have to keep your fingers crossed and look to the future to satisfy your RPG needs. Because i am too :]
It's more "I wish this would happen and hope that, while we probably won't get there in one swoop, we continue to try new things and move towards this goal." My expectations are high because there are a lot of great game designers and a lot of great games get made.